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Picture This: Teaching STEAM Through Fairy Tales

Fairy tales are perfect for connecting STEAM and literacy learning! Engage your students with hands-on engineering challenges that use the beloved classic fairy tales, as well as some modern ones.

Demystifying STEAM in Early Childhood Education

Join us as we demystify STEAM and its integration into early childhood education. Walk away with some tips, tricks, and confidence to take back to your classroom to rock STEAM even without high-tech devices.

Putting the A in STEAM: Process Art in Early Childhood Education

In this course we will explore the importance of A in STEAM and how to incorporate process art in various mediums in an early childhood education classroom.  Participants will understand the difference between process art and product art and take away resources and ideas on how to incorporate technology (screen and non screen) in process art.

Teaching Early Ed with KIBO

With a call to add real-world content for even our youngest of learners, early childhood educators often look for new ways to incorporate meaningful technologically-minded lessons, while at the same time avoiding screen time. We know our students can become anything they want to in life, and with a device designed for open-ended play, so can their robot. With KIBO, students can build a story, program a dance routine, artistically represent their favorite character, and bring their robot to life. Join our session to discover lessons in multiple disciplines, and watch KIBO integrate itself into virtually any early ed program!

Using the SMART Board for Early Childhood Literacy

In this session, we will look at how literacy teachers can inspire and motivate students using online resources and technology through the SMART Board. We'll take a look at some tips and tricks you can use to make decoding and phonics simpler for your students. We will explore different online resources in order to create lessons and then dive into the SMART Notebook software to explore various features you have access to in order to build custom activities with your students such as the gallery and SMART Speller. By the end of this session, you will come away with multiple skills to begin generating differentiated multimedia lessons for whole class instruction and center use.