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Create a Quick Early Ed Learning Experience with Seesaw

Experiential learning is still a must for students in early education. Seesaw was initially used for parent communication in blended learning, but now it can be used by parents and teachers for learning remotely! Learn how to create an activity for students to do with parents and then share their results with Seesaw!

Putting the A in STEAM: Process Art in Early Childhood Education

In this course we will explore the importance of A in STEAM and how to incorporate process art in various mediums in an early childhood education classroom.  Participants will understand the difference between process art and product art and take away resources and ideas on how to incorporate technology (screen and non screen) in process art.

Literature-Inspired STEM Activities for the K-2 Classroom

A picture is worth a thousand words, and that's why picture books are perfect for connecting STEM and literacy learning! Engage your K-2 learners with hands-on engineering challenges that use children's literature as a launch pad. Do you want to see your young learners asking questions, demonstrating skills to tackle a problem hands-on with their peers, or designing – and even redesigning – a product or idea? Join us for some fun as we dive into our favorite stories and guide our Kinder-Engineers to “redesign” the story. From creating protective attire for Humpty Dumpty, to developing a new home for the three little pigs, with these best practices and example activities, you will soon be integrating STEM into your storytelling time!

Using the SMART Board for Early Childhood Literacy

In this session, we will look at how literacy teachers can inspire and motivate students using online resources and technology through the SMART Board. We'll take a look at some tips and tricks you can use to make decoding and phonics simpler for your students. We will explore different online resources in order to create lessons and then dive into the SMART Notebook software to explore various features you have access to in order to build custom activities with your students such as the gallery and SMART Speller. By the end of this session, you will come away with multiple skills to begin generating differentiated multimedia lessons for whole class instruction and center use.