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Monday, June 26th, 03:00pm - 04:00pm
In this third session of our re-introduction to the new and improved MAD-learn platform we will be taking a deeper dive into the Design, Build and Test phases. The MAD-learn app creation platform allows students to focus on the creative aspect of app creation first, allowing the students to utilize their artistic sides to create something that will put the "A" in STEAM!
Explore the three domains of digital learning: wellness, competency, and creativity as a framework to design instruction, demonstrate learning, and assess understanding. Create authentic opportunities to capture student voice, make thinking visible, build student agency, and reimagine what post-pandemic publishing looks like. Participants will use resources and collaboration to rebuild intentional, engaged, student-centered, and social-emotionally guided learning. This session looks at the components of digital citizenship as a wellness model, identifying tools and strategies to amplify all voices, provide authentic choices, and ensure that all learners are empowered to create their own content.
As a Digital Learning Coach in Walpole, Massachusetts, Jed Stefanowicz provides job-embedded professional development and instructional coaching for academic technology. Through conferences, workshops, and coaching, Jed aims to engage and build staff/student digital learning capacity, keeping the focus on practice over product. As a 25 year elementary educator, speaker, blogger, and current Massachusetts Teach Plus Policy Fellow, Jed shares his passion for effective tech integration to transform teaching and learning, creating engaging and equitable digital learning environments and experiences that activate, innovate, and motivate digital learning. He is the Author of “Take AIM at Digital Learning: Activate, Innovate, Motivate” and “Impact to Influence”.
Creating PBL Activities for the CSDF Standards
With push for computer science concepts to find their way into every classroom and grade level, you might be looking for activities that address CSDF standards in your class. Project-based learning, especially projects that allow students to incorporate STEM technologies, can be a great starting point. Join us for this session where we will take a look at the K-12 standards and discuss hands-on activities that you can introduce to students to get them thinking critically and developing as 21st century learners.
Introduction to CS with Makey Makey and MakeCode Arcade
Video game design is a great platform for learning computer science! Even better, video games are also a great opportunity to integrate Makey Makey by having students build their own controllers and integrate them into their games using Microsoft MakeCode Arcade. Join us to jump into designing a simple first game with MakeCode, and a custom controller using Makey Makey.
Derek has a passion for making, repairing, and improving the things around him! After 5 years of teaching middle school shop class, Derek entered the private sector developing educational kits and running professional development workshops around the country. As the Director of Product and Programs, Derek oversees the Makey Makey product catalog, the development of new products, and collaborates with the team to make sure they reflect the value of invention literacy.
Introduction to CS with Makey Makey and Scratch
Banana pianos are fun, but customized inventions are even better! In this webinar, you will learn how to challenge students to code custom Scratch projects for their Makey Makey invention kits. Use Scratch to create and code sprites, learn coding tools to make custom animations, and use logic to make games smart!
As a creative, Colleen creates teacher-driven content for the Makey Makey team and beyond! With 15 years of experience in education and a lifetime experience as a maker, she still believes the world is her classroom and that maker education is transformative for students and teachers alike! Colleen is currently the Director of Content, Curriculum, and Community at Makey Makey.
Students can be introduced to coding concepts way before they ever maneuver their first block of code. In the session, we are going to show you how to teach coding concepts without the actual code! We will be demonstrating different techniques to get students to think like programmers so they can understand the functions behind writing code.
pi-top[4] Robotics Kit Bobbie Colored Ball Tracking
Meet Bobbie robot, built from the pi-top[4] Robotics Kit. Using its camera for color filtering, we can program it to track down and find balls of a certain color. Take a look!
pi-top[4] Robotics Kit Alex Line Following
With a pi-top[4] unit and a robot frame built from the Robotics Kit, I show how we can program Alex to follow a blue line path using its camera, servo motors and Python programming.
pi-top[4] Robotics Kit Alex Obstacle Avoidance
Third video in the series ... with a built robot frame and your pi-top[4] unit, you can program Alex to drive around and avoid obstacles using Python language.
pi-top[4] Foundation Electronics Kit
Second video in the series ... using pi-top[4] and Python programming to activate sensors and components in the Foundation Electronics Kit.
Getting the School Year Started - Coding in K-8 with Wonder Workshop
In this webinar (part one in a series), you will learn about the importance of computer science for K-8 students, as well as some practical examples on how you can get started this school year as a classroom teacher, a library/media specialist, and even a school administrator. Join Bryan L. Miller, Senior Director of Global Strategic Outreach at Wonder Workshop, creators of the Dash, Dot, and Cue robots, as he takes you through ways to get computer science going at your school or district. Bryan is an international keynote presenter and speaker in the areas of computer science, robotics, maker spaces, play, and edtech toys. He has worked with thousands of educators across the world in learning about the importance of computer science and integrating it into the curriculum. The fun doesn’t stop there, as this will be a series of continued webinars covering other topics in Coding in K-8 with Wonder Workshop.
Are you "scraching" your head to introduce coding into your school or classroom? Not sure where to start? Scratch is a great program to get the ball rolling and create some interest. Scratch is a block based coding application that can be used to create interactive stories, think creatively and work collaboratively. It can also be used to code things like the Makey Makey, Micro:Bit and LEGO. Come and join us to learn the basics and get inspired.
Sphero RVR and micro:bit - Part 3
We finish this video series with using two functions within MakeCode. The first function drives the RVR from micro:bit button presses, and the second one assigns the heading numbers to create turns. Let's have some fun driving our Sphero RVR robot around with a micro:bit.
Sphero RVR and micro:bit, Part 2
We add a gamer:bit unit to the micro:bit and connect it all together to the RVR. Using MakeCode blocks, we program the RVr to react to the button presses on the gamer:bit so we can drive it around. How about an obstacle course everyone!
Sphero RVR and micro:bit, Part 1
This course takes your Sphero RVR programming a step further. We’ll add a micro:bit unit to the robot and use block code to drive the RVR around using the micro:bit buttons. Great for an obstacle course in your STEM program!
Design Your Holiday Card with Scratch
Are you looking for a unique way to engage students in coding during the holiday season? In this session, we'll discover how to make a holiday card in Scratch! This activity will challenge students to use code to add images, movement, and text on their cards. We'll also explore how to change backdrops, pictures, and even music, to customize our cards. Join us for a creative and festive coding celebration!
Teaching Machine Learning with Google's Teachable Machine Tool
Machine learning is becoming an important topic in computer science classes. In this session we'll explore Google's web-based tool, "Teachable Machine," to prepare you for teaching and creating machine learning models that are both quick and accessible. We will also explore the importance of machine learning in today’s society as well as different methods for teaching this skill.
Pi-top Sounds with Speaker, PULSE and Sonic Pi
Let’s get musical! In this session, we’ll add sound with a pi-top speaker and PULSE unit. To illustrate the musical capabilities of your pi-top, we will also jump into Sonic Pi.
Simple Circuits with Your pi-top Breadboard, Part 1
With the pi-top 3 laptop, students can start learning and practicing physical computing. In this session, we’ll plug in our PROTO Plus breadboard and use code to create electrical circuits. Watch us light up our LEDs with Python code!
Tips and Resources for Starting a Computer Science Club in Your School
Clubs can be an exciting way to get students involved in programs outside of the classroom. Join us to learn about setting up your own computer science club, measuring the impact once it’s up and running, and growing your program to have a positive impact on even more students in your school!
Using micro:bit to Code Your Own Firefly Display
Whether you call them fireflies, lightning bugs, or Lampyridae, nothing says summer like the soft twinkling of these glowing bugs in the evening. Join us in this session as we use micro:bit to code and create our own bioluminescent critters!
Tech-Infused Learning: U.S. Road Trip with Wonder Workshop
Looking to plan a summer field trip for your class? Try a road trip! Looking for a staycation? Try a virtual road trip with Wonder Workshop! In this session you'll learn all about how to combine coding with paper, markers, and imagination. Guide your Dash or Cue robot through adventures around the U.S., and stop boredom in its tracks!
Intro to Programming Education
Programming uses a wide range of critical thinking and troubleshooting skills and is a great way to engage our 21st century learners. In this course, learn about some innovative tools and resources to help teach coding practices to your students. Even if you're not a coding expert (yet!), join us to learn how to get your students involved in one of the most popular educational topics right now!
"But, soft! What light through yonder window breaks? It is the east, and Juliet is... a robot?" Cue might not be the best at performing Shakespeare, but this robot from Wonder Workshop is a great resource for cross-curricular lessons. Join this session to discover how Cue can be used as a tool to teach programming, robotics, and creative writing!
Explore Engineering with TRYEngineering.org
Want to learn how to sort your socks quicker? Didn't expect that type of content on Teq Online PD? We didn't either, but we're excited about it! TRYengineering.org aims to empower teachers to foster the next generation of technology engineers by providing resources and lesson plan materials (and yes, there's one on sorting socks). In this session we'll show you how to implement some of their fantastic lesson plans in your classroom.
Valentine's Day Blackout Poetry
Something is in the air this February: education! Making a blackout poem requires the writer to analyze a previously published piece of text, like a newspaper, and then manipulate it to create a poem. Join us to discover what a blackout poem is, and how to create one with your students using Makey Makey and Scratch!
Sparkfun micro:arcade kit Basics
The SparkFun micro:arcade kit packs a big punch! This micro:bit extension allows you to write and code games as well as build your own gaming console. Join this session to find out all about the kit and how to get started with building games in MakeCode.
There are many different computer programming languages that are associated with various tasks or operating systems. For example, you wouldn't create an Android application using Apple's Swift programming language, and you wouldn't use HTML to build an entire video game. Join us for some iPad app suggestions to learn about specific computer programming languages that fit your classroom's needs.
Becoming an Inventor with littleBits
With littleBits, students are encouraged to think outside the box and embrace their creativity. Join us to learn how littleBits can work to promote hands-on learning experiences and collaboration. Students are encouraged to be creative and invent, all while gaining a new understanding of STEM principles, and developing useful classroom tools.
Part 1 - Learning Python with pi-top: Data Types
Did you know pi-top can be used to learn Python in a multitude of ways? In our new four-part series Learning Python with pi-top, we are going to show you how – and share some big secrets! In our first session, we’ll discuss the fundamental concept of Python, data types, and the many resources the pi-top has to learn them. Join us as we dive into Python integrated development environments (IDEs) like IDLE, pi-topCODER, and documentation tools like LibreOffice and Microsoft Word!
Part 2 - Learning Python with pi-top: Data Structures
Welcome to session two of our Learning Python with the pi-top series! In this session, we’ll give you an example workflow for how to talk about and teach data structures to your students. We’ll start with a Scratch example on creating lists, and then we’ll move into suggested pi-topCODER worksheets. Finally, we’ll wrap up with a great example using IDLE. This is a session you won't want to miss!
Part 3 - Learning Python with pi-top: Conditionals & Loops
Why did the turtle cross the road? Well, probably to attend our Python session… but what’s more important is HOW the turtle gets to the other side of the road. Session three of Learning Python with the pi-top is all about control flow. We’ll show you how to use a classic computer programming application called Turtle Art (hint: it comes pre-installed on your pi-top). Join us to gather resources for teaching control flow with the pi-top that includes turtles and so much more!
Part 4 - Learning Python with pi-top: Functions
Are you ready for the final session in our four-part series Learning Python with the pi-top? If you've followed the course series, you know that we’ll be suggesting a functional workflow for teaching Python concepts and functions in your classroom – all on the pi-top. Join us as we dive into some unplugged activities, suggested pi-topCODER worksheets, and an IDLE example on functions!
SparkFun Digital Sandbox Basics
Looking for ways to motivate your hands-on learners in Computer Science? The Digital Sandbox is a nifty device that engages both the hardware and software worlds. Powered by a microcontroller, Sparkfun's Digital Sandbox interacts with physical inputs, light, and temperature sensors. Programmed with the popular Arduino programming environment, your students can use the Digital Sandbox to control LEDs, detect sound, power motors, and more! Don't worry - no actual sand required.
Did you watch our Intro to Scratch course? Did it leave you wanting more? Or maybe your already using Scratch in your classroom and you want to take it to the next level. Whatever the case this course will help you get there! Join us as we explore more of the scripts that Scratch has to offer and create more complex code!
Its Hour of Code Week! In this course we will be exploring some new and exciting coding applications to take you and your students beyond the hour of code activities provided by Code.org. Join us as we move away from those online coding programs and towards using robots, specifically the code-a-pillar and the bee-bot. With these affordable resources your students can see their coding skills put to work!
pi-top[4] Robotics 102 with Further
In this video, we move beyond the basics of Python programming and your pi-top[4] unit. From the pi-top Further website, we take a look at Courses, where teachers and students can explore programming concepts through Robotics, namely “Robotics 102” where our Prax robot imitates human qualities!
pi-top[4] Robotics 101 with Further
In this video, we move beyond the basics of Python programming and your pi-top[4] unit. From the pi-top Further website, we take a look at Courses, where teachers and students can explore programming concepts through Robotics, namely “Robotics 101” where the robot becomes a Mars Rover. Check it out!