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This course will teach you how to use Lumio by SMART to create engaging and interactive learning materials that meet New York State Computer Science and Digital Fluency (CSDF) standards. You will learn how to use Lumio's features to create presentations, lessons, and activities that will help your students learn in a fun and engaging way while satisfying the requirements of the CSDF standards.
With push for computer science concepts to find their way into every classroom and grade level, you might be looking for activities that address CSDF standards in your class. Project-based learning, especially projects that allow students to incorporate STEM technologies, can be a great starting point. Join us for this session where we will take a look at the K-12 standards and discuss hands-on activities that you can introduce to students to get them thinking critically and developing as 21st century learners.
Video game design is a great platform for learning computer science! Even better, video games are also a great opportunity to integrate Makey Makey by having students build their own controllers and integrate them into their games using Microsoft MakeCode Arcade. Join us to jump into designing a simple first game with MakeCode, and a custom controller using Makey Makey.
Derek has a passion for making, repairing, and improving the things around him! After 5 years of teaching middle school shop class, Derek entered the private sector developing educational kits and running professional development workshops around the country. As the Director of Product and Programs, Derek oversees the Makey Makey product catalog, the development of new products, and collaborates with the team to make sure they reflect the value of invention literacy.
Meet Bobbie robot, built from the pi-top Robotics Kit. Using its camera for color filtering, we can program it to track down and find balls of a certain color. Take a look!
With a pi-top unit and a robot frame built from the Robotics Kit, I show how we can program Alex to follow a blue line path using its camera, servo motors and Python programming.
Third video in the series ... with a built robot frame and your pi-top unit, you can program Alex to drive around and avoid obstacles using Python language.
This course is the first of a series focusing on the pi-top unit for using Python programming. Emphasis is placed on displaying its Sirius OS on a board, monitor or computer screen, connecting with a wireless network, and using the built-in Mu application to store, edit and run code.
Machine learning is becoming an important topic in computer science classes. In this session we'll explore Google's web-based tool, "Teachable Machine," to prepare you for teaching and creating machine learning models that are both quick and accessible. We will also explore the importance of machine learning in today’s society as well as different methods for teaching this skill.
Let’s get musical! In this session, we’ll add sound with a pi-top speaker and PULSE unit. To illustrate the musical capabilities of your pi-top, we will also jump into Sonic Pi.
"But, soft! What light through yonder window breaks? It is the east, and Juliet is... a robot?" Cue might not be the best at performing Shakespeare, but this robot from Wonder Workshop is a great resource for cross-curricular lessons. Join this session to discover how Cue can be used as a tool to teach programming, robotics, and creative writing!
The SparkFun micro:arcade kit packs a big punch! This micro:bit extension allows you to write and code games as well as build your own gaming console. Join this session to find out all about the kit and how to get started with building games in MakeCode.
Did you know pi-top can be used to learn Python in a multitude of ways? In our new four-part series Learning Python with pi-top, we are going to show you how – and share some big secrets! In our first session, we’ll discuss the fundamental concept of Python, data types, and the many resources the pi-top has to learn them. Join us as we dive into Python integrated development environments (IDEs) like IDLE, pi-topCODER, and documentation tools like LibreOffice and Microsoft Word!
Welcome to session two of our Learning Python with the pi-top series! In this session, we’ll give you an example workflow for how to talk about and teach data structures to your students. We’ll start with a Scratch example on creating lists, and then we’ll move into suggested pi-topCODER worksheets. Finally, we’ll wrap up with a great example using IDLE. This is a session you won't want to miss!
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