Search through our library of courses, select a category you might be interested in, use the search bar, or filter options on the left side of the page.
SORT:

Wizards of Ozobot

Whether you are looking to follow the yellow brick road or travel somewhere over the rainbow, this course is for you. In this session, we will explore using Ozobot to help develop and support student understanding and apply skills such as measurement, making predictions, sequencing and drawing conclusions as it applies to coding and robotics. We will focus on Ozobot Blockly with some additional accessories.

Intro to Piper Make

Welcome back, makers! Join us as we explore more of what Piper Inc. has to offer with Piper Make! In this course, we will review Piper's Chromebook-compatible hardware and software crafting station. We will dive into the free drag and drop coding platform to build physical circuits with the Raspberry Pi Starter Kit! If you want to take it a step further, we will also explore some of their career-connected widgets and accompanying free resources available on their website!

Snap Circuits Basics

In this session, we’ll introduce you to the world of Snap Circuits. Snap Circuits make learning electronics a snap starting at age 8. We’ll cover information about Snap Circuits parts, review basic troubleshooting, explore how to use them, and even demo some simple projects to get started.

Using 3D Design for a Family Totem

The tradition of family stories being passed down through generations is something that gives a family a sense of identity. In honor of National American Indian Heritage Month, this session will focus on creating family totems using 3D design. Join us as we discuss how to incorporate STEM and the history and significance of the totem into the classroom to create a new family tradition that our students will be able to share and pass down.

Piper Basics

Welcome to the wonderful world of Piper! Join us for this session where we will learn about the basics of the Piper Computer Kit, a DIY computer kit designed to be put together like a wooden puzzle. Once assembled, students have the opportunity to learn and play through an interactive video game experience. Using Piper, students will learn the basics of engineering, coding, and computational thinking, all while developing the skills they need to solve larger real-world problems using technology.

Cricut Basics

Cricut makes smart cutting machines that work with an easy-to-use app to help teachers and students in all subject areas and all grade levels design and personalize almost anything. In this session, we’ll go over the basics of using a Cricut and cover how to get started with your Cricut account and their design software. We’ll also discuss some cross-curricular activity ideas for you and your students so you can get started on creating unique projects. Let’s explore what this fun and easy to use machine has to offer!

Getting Started with micro:bit

Meet micro:bit, a pocket-sized computer that introduces you and your students to the basics of how hardware and software interact with each other. In this introductory session, we will take a look at all the different features that the micro:bit has to offer and teach you how to incorporate it into your classroom with some easy fall activities that you can use to engage your students.

Getting Started with AR using Merge EDU

Merge EDU is a hands-on digital learning platform that engages students in STEM with 3D objects and simulations they can touch, hold, and interact with using the Merge Cube. Join Jaime Donally from ARVRinEDU to discover the benefits of Merge EDU for teachers and students, learn how it works, and have an opportunity to participate from home. Attendees to this live session are automatically entered to win one of five bundles containing a free 1-year individual subscription to Merge EDU, a Merge Cube, a Merge t-shirt, and stickers!

Jaime Donally is a passionate technology enthusiast who began her career as a math teacher and later moved into instructional technology. Her latest adventures include the launch of Global Maker Day and the #ARVRinEDU community. She frequently presents at events, is an edtech author, and provides staff development and training on immersive technology and the practical use of augmented and virtual reality in the classroom.

MAD-learn Design, Build &Test

In this third session of our re-introduction to the new and improved MAD-learn platform we will be taking a deeper dive into the Design, Build and Test phases.  The MAD-learn app creation platform allows students to focus on the creative aspect of app creation first, allowing the students to utilize their artistic sides to create something that will put the "A" in STEAM!

STEAM Challenges with Strawbees

Strawbees are the perfect tool to inspire students to be creators and inventors! In this session, we will explore Strawbees, a hands-on, easy-to-use kit filled with straws and connectors that students can use to build their own unique creations. We will dive into specific STEAM challenges that students can participate in. From building a bridge to crafting a ferris wheel, you’ll be amazed at how students’ imaginations will soar with Strawbees!

Bring STEM into Every Classroom

Preparing students with the essential skills for the future requires all educators to create a culture for learning that sparks curiosity and innovation. Bringing STEM into every classroom is essential. Explore methods and tools that will empower educators to provide students with opportunities in STEM while helping them develop essential SEL skills. This session will share methods and tools with wide applicability to get teachers started with STEM in every classroom and lead students to become creators and innovators.

Rachelle Dene Poth is a Spanish and STEAM teacher and attorney. She is a frequent presenter at conferences on emerging technology and ways to benefit student learning. Rachelle has been the recipient of numerous awards including the Presidential Gold Award for Volunteer Service in Education. As an accomplished author, she has seven titles currently in print, and has contributed to multiple collaborative publications. She enjoys delivering PD, especially on appsmashing, AR/VR, SEL, STEM, project-based learning, and more.

 

Transforming 2D Design Using 3Doodler

3Doodler is a 3D pen that allows students to bring their 2D ideas to life! Join us for this session where we will explore opportunities to engineer their own unique designs using the 3Doodler pen. With 3Doodler, students can take their 2D designs and assemble them together to create 3D creations. We will also explore ready-to-use stencils and lesson plans to help get the creation process started in your classroom.

3Doodler Basics

Do you want to learn how to draw in mid-air, or create 3D objects without a 3D printer? Join us as we create 3D doodles and designs instantly with the 3Doodler pen! During this magical course, we'll go through the basics of the 3Doodler pen and come up with activity ideas to help you integrate 3D drawing into your classroom.

Building Cultural Responsiveness Using STEM

STEM can be a powerful tool when it comes to engaging your learners with instructional material because it opens the doors for students to incorporate their own experiences and cultures in diverse subject areas. In this course, we will explore ideas for helping your students interact with different STEM activities while maintaining the integrity of their cultural identity, allowing them to succeed academically, socially, and emotionally.

Festive STEAM Challenges for Elementary Classrooms

The holiday season is upon us! This time of year is the perfect opportunity to incorporate some festive fun into the classroom. Join us for our session where we will explore winter and holiday themed STEAM projects and challenges that elementary students can collaborate on. We will dive into the benefits of STEAM in the elementary classroom and then explore specific examples and ready-made activities to try with your students. From designing and building an igloo with consumable materials to sending robots on a sleigh ride, your students will be engaged from start to finish!

Creating Holiday Ornaments with 3D Design

It's the most wonderful time of year...for your students to get creative and design holiday ornaments! In this session, we will show you how your students can get creative for the holidays by incorportation 3D design technology as well as 3D printers to create unique and personalized ornaments for the holiday season!

Introduction to CS with Makey Makey and MakeCode Arcade

Video game design is a great platform for learning computer science! Even better, video games are also a great opportunity to integrate Makey Makey by having students build their own controllers and integrate them into their games using Microsoft MakeCode Arcade. Join us to jump into designing a simple first game with MakeCode, and a custom controller using Makey Makey. 

Derek has a passion for making, repairing, and improving the things around him! After 5 years of teaching middle school shop class, Derek entered the private sector developing educational kits and running professional development workshops around the country. As the Director of Product and Programs, Derek oversees the Makey Makey product catalog, the development of new products, and collaborates with the team to make sure they reflect the value of invention literacy.

Introduction to CS with Makey Makey and Scratch

Banana pianos are fun, but customized inventions are even better! In this webinar, you will learn how to challenge students to code custom Scratch projects for their Makey Makey invention kits. Use Scratch to create and code sprites, learn coding tools to make custom animations, and use logic to make games smart!


As a creative, Colleen creates teacher-driven content for the Makey Makey team and beyond! With 15 years of experience in education and a lifetime experience as a maker, she still believes the world is her classroom and that maker education is transformative for students and teachers alike! Colleen is currently the Director of Content, Curriculum, and Community at Makey Makey. 

Intro to Active Floor

Active Floor is an interactive solution designed to bring movement and game-based learning into your classroom. In this course, we will dive into the basics of creating movement-oriented activities that will help students better retain information. We’ll cover topics like licensing, game templates, customization and so much more!

Creative Storytelling with Robotics

Get ready for this twist on digital storytelling featuring robotics. In this cross-curricular workshop, we will discuss some best practices and things to consider when starting a storytelling project in your classroom. Then, we'll show you how to plan and code your device(s) to tell a story in a whole new way! We will also share some storytelling examples using one of our favorite robot friends, KIBO! You’ll get to try these skills out for yourself, so you too, can enhance your classroom's creativity!

Using Makey Makey to Support Exceptional Learners

There are many benefits of integrating STEM into your curriculum as it can give you the opportunity to make learning fun again for your students. But have you ever wondered how a STEM product, like Makey Makey, can positively affect a class full of exceptional learners? Join us as we explore how Makey Makey can be used to help teach academic content to your students in a tangible, interactive, and hands-on way. Learn how you can support your students as they incorporate Makey Makey into their growing passion for innovation.