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Administrators Product Familiarization STEM 9th - 12th English
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Cricut Basics

Cricut makes smart cutting machines that work with an easy-to-use app to help teachers and students in all subject areas and all grade levels design and personalize almost anything. In this session, we’ll go over the basics of using a Cricut and cover how to get started with your Cricut account and their design software. We’ll also discuss some cross-curricular activity ideas for you and your students so you can get started on creating unique projects. Let’s explore what this fun and easy to use machine has to offer!

3Doodler Basics

Do you want to learn how to draw in mid-air, or create 3D objects without a 3D printer? Join us as we create 3D doodles and designs instantly with the 3Doodler pen! During this magical course, we'll go through the basics of the 3Doodler pen and come up with activity ideas to help you integrate 3D drawing into your classroom.

Wonder Workshop’s Virtual Robot and Class Connect Webinar

Bring coding to life with Wonder Workshop’s Virtual Robot & Class Connect software, no robot necessary! In this webinar, we will review Class Connect, software that unlocks Dash’s Neighborhood, a Virtual Robot inside of

Blockly for Web and iOS. Kids can solve robot coding challenges by moving Dash around right on the screen in a rich, 3D environment. 

Ultimaker: Optimizing Your 3D Print

The Cura software by Ultimaker is a free slicing software with over 200 settings to adjust your 3D print to fit your needs. Join us as we show you where to download the software and learn specific skills to enhance the details and optimize your 3D model.

Cue Basics

Are your students ready to take the next steps in learning about robotics and coding? Meet Cue, Wonder Workshop's interactive and incredibly clever robot! Join us to learn how to control Cue's movements, interact with its multiple sensors, and code Cue using Javascript or block-based code.

Finch Basics

Finch is a micro:bit-powered, programmable robot that can grow with your students from K-12 and beyond! With built-in sensors, buzzers, lights, and so much more, students can take their programming wherever their imagination takes them. Whether your students have never even heard of coding or are highly experienced, they can develop future ready skills with the Finch Robotics kit. In this session, we'll cover the basics, as well as the free educator resources offered by BirdBrain Technologies that can help you get started.

Rube Goldberg Machines in the Classroom

In this session, Jennifer George shares how teaching Rube Goldberg in the classroom levels the playing field for all learners of all ages. She will talk about the history of the Rube Goldberg Institute for Innovation & Creativity, the origins of the Rube Goldberg Machine and the machine contests that the family has run for over 35 years.  She will also introduce a variety of new offerings that exist for all grade levels that want to get started creating Rube Goldberg Machines in the classroom. 

MakerBot Sketch Basics

Need some help getting started with your new MakerBot Sketch printer? Join our session to explore the basics of MakerBot's Sketch 3D printer hardware. Learn the parts of your printer and how to get it set up to start your first print. You will also be introduced to the resources available through MakerBot including Thingiverse and MakerBot Cloud.     

Hummingbird Bit Basics

Hummingbird Bit is a micro:bit based robotics kit with endless possibilities! With sensors, motors, and lights, a student's only limit is their own imagination. Whether your students are novice programmers or highly experienced, they can develop future ready skills with the Hummingbird Bit kit. In this session, we'll cover the basics, as well as the free educator resources offered by BirdBrain Technologies that can help you get started.

Building an Enrichment Program with Rube Goldberg

Join the world’s foremost expert on all things Rube Goldberg, Jennifer George, as she discusses why the overly complicated machines that bear Rube’s name remain a key component of enrichment and STEAM programs in schools across the country. Then, learn from our curriculum team on how to structure a Rube Goldberg-centered enrichment program, and how we add technology, advanced literacy, and career exploration to a K12 Rube Goldberg program.

Sphero RVR Basics

Sphero RVR is a programmable robot car that takes coding to the next level! RVR customizations let you to connect third-party hardware, and can change the look and feel of this mobile robot! In this session, we'll discuss the basics of using the Sphero RVR to drive across terrains, connect hardware, code using sensors, and even play games. We'll also discuss activities that can be done right in the Sphero app. Let’s get our Sphero RVR rolling!

Starting Off Your Year with STEM Products

Now that summer vacation has come and gone, it’s time to make sure your classroom technology is ready to go for the new school year! This task alone can be overwhelming for teachers — but it doesn't have to be. Join us to learn how to prepare your 3D printers, robots, and other STEM tools and technologies for the year ahead.

Ultimaker 3/3 Extended Basics

Not sure where to start with your new Ultimaker printer? Come explore the basics of the Ultimaker 3 or 3 Extended! In this session we will go over some 3D printer need-to-know basics like how to change a print core, how to load and unload material, and how to interpret the display. You'll be on your way in no time, and ready to print your 3D models using Ultimaker's reliable (and amazing) dual extrusion!

pi-top[4] Pulse Light Show

Using a Pulse unit and connecting it to your pi-top[4] unit, you can light up colored pixels in the 7 X 7 grid and do some amazing things with Python code.  Take a look!

Ozobot Basics

Join us to code with colors! Ozobot's Evo is a robot that can operate with color or block coding.  This tiny but mighty robot packs a lot of power with serveral sensors and communitcation options.  Come join us, you won't want to miss this one! 

 

 

Rube Goldberg Machine Contest Finals - 2019

View highlights of the official 2019 Rube Goldberg Machine Contest finals. Students were given the task to "Put Money in a Piggy Bank." 

A Rube Goldberg Machine Contest (RGMC) is an event where students of all ages compete with machines that they have imagined, designed, and created in a fun and competitive forum. The competitions encourage teamwork and out-of-the-box problem solving, in a fresh learning environment and level playing field. All you need is a good Imagination and a pile of junk!

Rube Goldberg Machine Contest Finals - 2018

View highlights of the 2018 Rube Goldberg Machine Contest Finals. Students were given the task to "Pour a Bowl of Cereal."

Since 1988, tens of thousands of students have competed in annual Rube Goldberg Machine Contests° where they are challenged to build the wackiest, working Rube Goldberg Machine that completes a common task.

In the structured environment of the competitions, these contraptions are more than just Rube Goldberg Machines. They inspire communication, problem-solving, and teamwork. They hone skills like math, physics, and chemistry. On a formal basis, this learning experience falls under the umbrella of STEM/STEAM (Science, Technology Engineering, Art, and Math) education. 

Rube Goldberg Sizzle Reel

A Rube Goldberg Machine (RGM) is a crazy contraption which accomplishes a simple task in the most complicated and funniest way possible! Based on the “invention” cartoons of the famous, Pulitzer Prize-Winning Cartoonist, Rube Goldberg. His drawings and imagined machines are at the heart of the Rube Goldberg Machine Contest. They use everyday items (mostly junk!), they tell a story, and most important of all — they make you laugh!