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Turn Your Students' Love of RGM into a Career

Join Jennifer George and Brent Bushnell to discuss how to cultivate the next generation of inventors through joy and creativity. Brent is the Chairman and CoFounder of Two Bit Circus, which deploys STEAM-based programs focused on creativity and invention to inspire students around the world. Brent’s a Sir Edmund Hillary Fellow, a supporter of Clowns Without Borders and publishes on Twitter @brentbushnell; he and members of his team were part of the extraordinary build for OK-Go's viral Rube Goldberg music video for "This Too Shall Pass." Jennifer and Brent will lead an insightful talk about how kids who love building, tinkering, and problem solving can turn those interests into a career.

How to "Rube" at Home

In this session, participants will learn how to create Rube Goldberg machines at home – or with items commonly found around the house. Joined by Jennifer George, we will preview the upcoming book: “25 Rube Goldberg Machines You Can Build at Home.” Guest speakers include Zach Umperovitch (builder), Tori Cameron (author).

Rube Goldberg Cartoon Contest: Putting the 'A' in STEAM!

Join Jennifer George as she leads a lively conversation with illustrators Abby Merrill and Ed Steckley as they describe and quite literally illustrate how to draw Rube Goldberg Machines. Once your students have mastered invention drawing, take learning to the next level with the Rube Goldberg Crazy Contraption Cartoon Contest. We will discuss how the contest can add the Art into STEAM learning and how your students can enter.

Understanding the Next Generation Science Standards (NGSS)

Innovations in science are happening at a rapid rate. Often driven by technology and human ingenuity, these advancements must be supported from the ground up in future working populations to sustain this growth. That's where the Next Generation Science Standards (NGSS) come in, as strong K-12 science standards can help to prepare students to be college and career ready in the 21st century. Join us to learn about the inner workings of the NGSS and how to read them in a way that can help you to frame engaging science activities.

STEM and Remote Learning in Early Education

Join us as we take a look at STEAM in the early childhood classroom and how it can be done during distance learning. Walk away with some tips, tricks, and confidence to take on this new way of learning in a developmentally appropriate, interactive, and exciting way.

Expanding ELL Vocabulary Through STEM

Are you struggling to find the right tools to bridge the gap between STEM and ELL vocabulary? We know that teaching ELLs outside of the English classroom can be challenging, but communicating through STEM subjects can make it that much easier! In this session, we'll discuss strategies to increase acquisition of academic English language through STEM and NGSS across all grade levels. We will also learn how STEM literacy and English Language Learner literacy can be used productively together.

Picture This: Teaching STEAM Through Fairy Tales

Fairy tales are perfect for connecting STEAM and literacy learning! Engage your students with hands-on engineering challenges that use the beloved classic fairy tales, as well as some modern ones.

Demystifying STEAM in Early Childhood Education

Join us as we demystify STEAM and its integration into early childhood education. Walk away with some tips, tricks, and confidence to take back to your classroom to rock STEAM even without high-tech devices.

How to Create a STEAM Curriculum

Ever wondered how to implement STE(A)M in your classroom? Maybe you have been assigned the task to be the newest STE(A)M teacher at your school? Don't fret--You have the world in your hands! STE(A)M education is at the forefront of teaching students how to problem-solve, think critically, and be prepared for the world that awaits them once they finish their education. Be a part of that revolution, and join us as we discuss the easiest way to go about conceptualizing, building and scaffolding curriculum in your STE(A)M classroom.

Using Your Library to Create a Makerspace

The purpose of a traditional school library is to is to encourage curiosity, innovation, and problem-solving. Did you know the purpose of a makerspace is the same? If you have been thinking about creating a maker space in your library, go ahead and take the plunge! In this session we'll talk about the many advantages of giving students a hands-on place to learn and apply concepts from all fields of study.