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Active Floor is an interactive solution designed to bring movement and game-based learning into your classroom. In this course, we will dive into the basics of creating movement-oriented activities that will help students better retain information. We’ll cover topics like licensing, game templates, customization and so much more!
Get ready for this twist on digital storytelling featuring robotics. In this cross-curricular workshop, we will discuss some best practices and things to consider when starting a storytelling project in your classroom. Then, we'll show you how to plan and code your device(s) to tell a story in a whole new way! We will also share some storytelling examples using one of our favorite robot friends, KIBO! You’ll get to try these skills out for yourself, so you too, can enhance your classroom's creativity!
There are many benefits of integrating STEM into your curriculum as it can give you the opportunity to make learning fun again for your students. But have you ever wondered how a STEM product, like Makey Makey, can positively affect a class full of exceptional learners? Join us as we explore how Makey Makey can be used to help teach academic content to your students in a tangible, interactive, and hands-on way. Learn how you can support your students as they incorporate Makey Makey into their growing passion for innovation.
Minecraft Education Edition has many pre-made lessons for almost any subject. These lessons are great places to start. However, you may want to personalize the lessons to add quizzes and instructions that fit with your lesson and teaching style. Alice Keeler is going to guide you through essential tips for customizing a Minecraft lesson and distributing it to your students.
The engineering design process is used throughout STEM classes, as students can develop solutions to many types of problems. Join us to learn some quick and simple activities you can do with your class to engage them in the engineering design process! Whether students are already familiar with the EDP, or have no idea what it is, they can benefit from these quick challenges!
Ever encounter battery-related issues with your devices at the start of the school year? We know how frustrating it can feel when your technology won’t hold a charge or function the way it used to when you return back to school in the fall. Join us for this end of year session as we share recommended steps to prepare your technology for storage over the summer.
Minecraft Education Edition is an excellent resource for engaging students in deeper learning opportunities. Education Edition allows you to download pre-created lessons as well as design your own immersive learning experience. In this session, Alice will walk through how to find ready-made lessons for Minecraft Education Edition and how to distribute them to students using iPads, laptops, or Chromebooks.
Using Minecraft Education Edition starts with understanding some of the basics, like maneuvering in the environment, game modes, and more. In this session, Alice will help you to get started with creating a world. She'll dive into the differences between creative mode and survival mode with some discussion on when to choose which mode when using Minecraft Education Edition with students.
Game-based learning, like Minecraft, can increase engagement and understanding for students of all ages. But what is Minecraft and how is it educational? In this session, Alice will introduce us to Minecraft Education Edition, the differences between Minecraft and Minecraft Education Edition, and how it can be used with your elementary to high school students.
As educators, we wear many hats. We are listeners, planners, data collectors, and above all: motivators. In order to motivate our students, we are constantly looking for ways to celebrate their achievements. In this session, we will share ideas for designing prizes and other celebratory items to commemorate your students’ accomplishments for homework completion, attendance, and so much more!
The ocean covers nearly 71% of Earth's total surface and comprises 96.5% of all of Earth's water supply. Maintaining a healthy ocean is critical to all living things and the wellbeing of the entire planet. Join us as we celebrate World Oceans Day and use Google Tools like Google Maps and Google Earth to explore Earth's oceans and learn more about this critical resource.
Building concrete foundational math skills is essential to developing abstract mathematical reasoning. What better way to support that transition than with Ozobot in your Elementary Math Classroom. Join us as we explore the many ways that Ozobot can build both concrete and abstract mathematical thinking while learning to code as well.
Project based learning activities involving robotics are fun and engaging for students and teachers alike. They can also involve a lot of consumable resources to put together. Why not be kind to our Earth and transform trash into an exciting robotic creation? In this course, we'll highlight recycled materials students can use as they plan and build their robots, as well as how to responsibly clean up after the project is complete. Whether you're looking for a project to do for Earth Day or are just trying to make your classroom more environmentally friendly, you'll find exciting tips and tricks to make our Earth a better place.
Bring coding to life with Wonder Workshop’s Virtual Robot & Class Connect software, no robot necessary! In this webinar, we will review Class Connect, software that unlocks Dash’s Neighborhood, a Virtual Robot inside of
Blockly for Web and iOS. Kids can solve robot coding challenges by moving Dash around right on the screen in a rich, 3D environment.
Innovations in science are happening at a rapid rate. Often driven by technology and human ingenuity, these advancements must be supported from the ground up in future working populations to sustain this growth. That's where the Next Generation Science Standards (NGSS) come in, as strong K-12 science standards can help to prepare students to be college and career ready in the 21st century. Join us to learn about the inner workings of the NGSS and how to read them in a way that can help you to frame engaging science activities.
The LEGO® Education SPIKE™ Prime Set is a premier STEAM learning tool for middle school students. Using familiar LEGO bricks, along with some new easy-to-use hardware, and a drag-and-drop coding language based on Scratch, it engages students in hands-on problem solving and design. Join us as we explore the set from unboxing to the basics of design and incorporating the SPIKE into your classroom. This is a course you do not want to miss!
Now that you and your students have mastered the basics of the KIBO Robot, it's time to kick it up a knoch. Come and see how your students can advance their knowledge of coding concepts with the KIBO Advanced Coding Extension Set. During this course we will talk about subroutines, "If Not' parameters and "Repeat Random" parameters. We will also leave you with some activities to get you and your students started with each new concept. Can't wait to see you there!
Learn how to use the iBlocks framework to guide your students through the Engineering Design Process, first building context and understanding around Rube Goldberg, simple machines, and then how they come together in a Rube Goldberg Machine. IBlocks content leads students through the planning, design, and construction of their machine and finally, the testing and evaluation, where students learn the importance of refining, remixing, and redesigning.
Come meet Sphero's newest member of the team-Indi! Indi is an early education robot that offers both screen-free and app-based coding experiences. Take a ride with us as we explore the color code tiles, personalization options, and the new SpheroEdu Jr. app.
In this session, David Fox, creator of the “Rube Works” app, will talk about bringing the Rube Goldberg experience to an app in a fun and inspirational way. Alefiya Master from MAD-learn will talk about the importance of app development in STEM education. Twelve live attendees of our Rube Goldberg OTIS series will be selected to receive Rube Goldberg early reader chapter books for their school libraries!
Happy Halloween! One of the best parts of Halloween is scary stories. If you are brave enough, come join as we show you how your students can create and code their very own scary (or not-so-scary) Halloween story with Scratch, a free block based coding program. Can't wait to see you there!
Finch is a micro:bit-powered, programmable robot that can grow with your students from K-12 and beyond! With built-in sensors, buzzers, lights, and so much more, students can take their programming wherever their imagination takes them. Whether your students have never even heard of coding or are highly experienced, they can develop future ready skills with the Finch Robotics kit. In this session, we'll cover the basics, as well as the free educator resources offered by BirdBrain Technologies that can help you get started.
Join the team from Rube Goldberg Inc and Minecraft global ambassadors they discuss bringing STEAM into the digital world of Minecraft through Rube Goldberg Machines. They will discuss the minecraft.edu tutorials based on simple machines and how those lessons will culminate in a digital Rube Goldberg Machine Contest with NASEF set in the world of Minecraft.
In this session, Jennifer George shares how teaching Rube Goldberg in the classroom levels the playing field for all learners of all ages. She will talk about the history of the Rube Goldberg Institute for Innovation & Creativity, the origins of the Rube Goldberg Machine and the machine contests that the family has run for over 35 years. She will also introduce a variety of new offerings that exist for all grade levels that want to get started creating Rube Goldberg Machines in the classroom.
Building a strong class community is essential for a successful school year. Have your students get to know one another in a unique way using KIBO! Join us as we discover how to use KIBO to help students build relationships with their peers and practice critical 21st century skills. We'll review KIBO's features and share engaging activity ideas that are sure to get conversations flowing.
Need some help getting started with your new MakerBot Sketch printer? Join our session to explore the basics of MakerBot's Sketch 3D printer hardware. Learn the parts of your printer and how to get it set up to start your first print. You will also be introduced to the resources available through MakerBot including Thingiverse and MakerBot Cloud.
Join the world’s foremost expert on all things Rube Goldberg, Jennifer George, as she discusses why the overly complicated machines that bear Rube’s name remain a key component of enrichment and STEAM programs in schools across the country. Then, learn from our curriculum team on how to structure a Rube Goldberg-centered enrichment program, and how we add technology, advanced literacy, and career exploration to a K12 Rube Goldberg program.
Are you looking for a unique way to teach storytelling elements to your students? Join us for a literary coding adventure as we explore how to use Ozobot to learn about narrative arc. These tiny robots can be used to trace a narrative arc and stop at designated points in a story to detail characters, setting, conflict, and resolution. We'll discuss the process of having students draw, code, and retell the story, and will explain how students can add speed, turns, and even color changes to their Ozobot to reflect the character’s feelings and actions.
Join us as we take a look at STEAM in the early childhood classroom and how it can be done during distance learning. Walk away with some tips, tricks, and confidence to take on this new way of learning in a developmentally appropriate, interactive, and exciting way.
Science is all about collaboration and engagement, but if your students are not sitting at the same lab table, this can be a challenge. In this course you will learn how you can use Jamboard to deliver engaging lessons to your elementary science students.
Are you struggling to find the right tools to bridge the gap between STEM and ELL vocabulary? We know that teaching ELLs outside of the English classroom can be challenging, but communicating through STEM subjects can make it that much easier! In this session, we'll discuss strategies to increase acquisition of academic English language through STEM and NGSS across all grade levels. We will also learn how STEM literacy and English Language Learner literacy can be used productively together.
Squishy Circuits is a hands-on product that teaches students about basic circuitry using pre-made dough, batteries, and output accessories. Your students will be engaged as they build unique objects and watch their creations come to life! They'll also develop problem-solving skills, learn about engineering concepts, and enhance their creativity and critical thinking. Join us to learn how to get started using Squishy Circuits in your classroom!
Equipped with exclusive bonus blocks, a variety of sensors, wheels, buttons, and attachments, SAM Labs STEAM Kit helps take creativity and engineering to the next level. Join us as we show you how to get making with the STEAM Kit!
Looking for a technology-infused Halloween activity for your classroom? In this session, we'll guide you through an interactive lesson on how to "dress up" your Sphero and program it to be a spooky Jack-o-lantern! This session will focus on practicing 3D printing and coding skills as students learn to program Sphero. Students will also build collaboration and creativity skills as they work through the design process together.
Tablets have become so mainstream in our society that it's sometimes difficult for teachers to find the line between learning and play. That's where Osmo comes in! This learning tool seamlessly combines learning and play on a platform that is both physical and digital. Join this session to learn more about this fantastic product, and how it can fit into your classroom.
Now that summer vacation has come and gone, it’s time to make sure your classroom technology is ready to go for the new school year! This task alone can be overwhelming for teachers — but it doesn't have to be. Join us to learn how to prepare your 3D printers, robots, and other STEM tools and technologies for the year ahead.
We’ve reviewed the basics, and looked at some fun ways to incorporate KIBO into lessons. Now it’s time to expand on KIBO’s abilities, and get rolling with its connections to the foundational physics concepts of motion, force, and friction!
Learn how your students can turn their stories into 13-bit video games with Bloxels! Starting with a physical game board and blocks, students can design the layouts, characters, and art for their game before going digital. Game elements can be edited and customized, and it's easy to collaborate. The possibilities are endless! Bloxels can be used in a variety of class subjects, and are suitable for elementary through high school.
The purpose of a traditional school library is to is to encourage curiosity, innovation, and problem-solving. Did you know the purpose of a makerspace is the same? If you have been thinking about creating a maker space in your library, go ahead and take the plunge! In this session we'll talk about the many advantages of giving students a hands-on place to learn and apply concepts from all fields of study.
Enhance your language arts classroom with Ozobot! We'll show you how to use this line-following robot to explore different points of view in literature. You'll learn how to boost your students' character analysis — and their coding skills. This course is aimed at high school level literacy, but you can easily adapt it for younger readers and ELLs.
In this session, we'll explore how to make a simple doodle-bot from scratch, and then show you how to use robots like Dash, littleBits, Cubelets, and KIBO to create scribbling masterpieces.
Urban planning is important. New York City has gridlock issues, Atlanta has traffic problems, and Boston has maze-like streets. Wouldn't it be convenient if we could just re-engineer a city to fix these issues? Or, what if we had had the foresight to plan them appropriately before they were constructed? If only it were that easy! In this session, join us as we dive into the history of urban planning, and leave with some great ideas on how to teach this important topic in your classroom.
Discover how you and your students can bring bottle terrariums into the 21st century! Join us as we discuss the sensors and tools that can be used to monitor the different conditions of a bottled garden like humidity, soil moisture, and more.
Want to learn how to sort your socks quicker? Didn't expect that type of content on Teq Online PD? We didn't either, but we're excited about it! TRYengineering.org aims to empower teachers to foster the next generation of technology engineers by providing resources and lesson plan materials (and yes, there's one on sorting socks). In this session we'll show you how to implement some of their fantastic lesson plans in your classroom.
Why are role models so important? Some reasons to have a role model include inspiration, learning how to overcome struggles, and garnering the traits of a successful individual to become the best version of you. It's important to provide students with numerous opportunities to find role models for themselves. As educators, we may sometimes want to suggest role models for specific behaviors and characteristics we think our students would benefit from — like opening up the world of STEM, for instance. Join this session to learn about some elementary level literacy resources you can use to introduce STEM role models to your students.
Have you ever experienced the following scenario? A science teacher gives his students a lab on the rock cycle. The students spend 20 minutes working through the lab, following each step closely. After the lab activity the teacher administers an exit ticket as an informal way of assessing understanding, only to see little to no improvement. If you're looking for strategies to increase content retention in the science classroom, join our session to learn some ways to revise traditional labs and increase inquiry thinking.
There are many different computer programming languages that are associated with various tasks or operating systems. For example, you wouldn't create an Android application using Apple's Swift programming language, and you wouldn't use HTML to build an entire video game. Join us for some iPad app suggestions to learn about specific computer programming languages that fit your classroom's needs.
Learn the basics of how circuits work while creating unique cards for your friends and family! Paper circuits are a great way to put the 'A' in STEAM. Join this session to learn how to create a card that (literally) outshines all the others!
What better way to learn the building blocks of robotics than with actual robotic building blocks? Join us to learn about the different types of Cubelet sensor blocks and how to use them to create your own modular robot. Since there’s no wrong way to build with a Cubelet, the focus is on curiosity, collaboration, and practicing computational thinking.
Sphero SPRK+ is what happens when fun meets programming education. While coding and 21st century skills are necessary, Sphero also goes “beyond code” by incorporating robotics with collaborative STEAM activities that nurture students’ imaginations. Join us to learn how to get the Sphero robot ball rolling in your classroom!
Adding a 3D Printer to your classroom is both exciting and stressful. Now that it is setup, it is time to start printing, but how do you decide the process of who prints their design and when they get to print it. Join our Curriculum Specialists as they give you some helpful tips to manage your students and their eagerness to print their designs.
Makebot's Slicing Software, MakerBot Print is a free, advanced solution for discovering, preparing, and sharing your 3D Prints. Integrated with Thingiverse navigation, there is no limit to your imagination. Join Teq's Curriculum Specialists as we show you where to download the software, gain access to the app as well as the web version, in order to view, arrange, orient, and scale your 3D Designs. Learn some specific skills to enhance the details and optimize your 3D model such as print setup, materials, and scaling.
The Lunar New Year, also known as the Chinese New Year, is just around the corner, and it's the year of the Brown Dog! The Brown Dog symbolizes a strong and active Earth. If you don't have activities planned, don’t fret! This session will provide you with plenty of resources and ideas to bring the culture and science of the Lunar New Year to your classroom!
Join us to code with colors! Ozobot's Evo is a robot that can operate with color or block coding. This tiny but mighty robot packs a lot of power with serveral sensors and communitcation options. Come join us, you won't want to miss this one!
View highlights of the official 2019 Rube Goldberg Machine Contest finals. Students were given the task to "Put Money in a Piggy Bank."
A Rube Goldberg Machine Contest (RGMC) is an event where students of all ages compete with machines that they have imagined, designed, and created in a fun and competitive forum. The competitions encourage teamwork and out-of-the-box problem solving, in a fresh learning environment and level playing field. All you need is a good Imagination and a pile of junk!
View highlights of the 2018 Rube Goldberg Machine Contest Finals. Students were given the task to "Pour a Bowl of Cereal."
Since 1988, tens of thousands of students have competed in annual Rube Goldberg Machine Contests° where they are challenged to build the wackiest, working Rube Goldberg Machine that completes a common task.
In the structured environment of the competitions, these contraptions are more than just Rube Goldberg Machines. They inspire communication, problem-solving, and teamwork. They hone skills like math, physics, and chemistry. On a formal basis, this learning experience falls under the umbrella of STEM/STEAM (Science, Technology Engineering, Art, and Math) education.
A Rube Goldberg Machine (RGM) is a crazy contraption which accomplishes a simple task in the most complicated and funniest way possible! Based on the “invention” cartoons of the famous, Pulitzer Prize-Winning Cartoonist, Rube Goldberg. His drawings and imagined machines are at the heart of the Rube Goldberg Machine Contest. They use everyday items (mostly junk!), they tell a story, and most important of all — they make you laugh!
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