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Sharing Lessons in Minecraft Education Edition

Minecraft Education Edition is an excellent resource for engaging students in deeper learning opportunities. Education Edition allows you to download pre-created lessons as well as design your own immersive learning experience. In this session, Alice will walk through how to find ready-made lessons for Minecraft Education Edition and how to distribute them to students using iPads, laptops, or Chromebooks.

Teaching with Minecraft: Basics for Creating a World

Using Minecraft Education Edition starts with understanding some of the basics, like maneuvering in the environment, game modes, and more. In this session, Alice will help you to get started with creating a world. She'll dive into the differences between creative mode and survival mode with some discussion on when to choose which mode when using Minecraft Education Edition with students.

Introduction to Minecraft Education Edition

Game-based learning, like Minecraft, can increase engagement and understanding for students of all ages. But what is Minecraft and how is it educational? In this session, Alice will introduce us to Minecraft Education Edition, the differences between Minecraft and Minecraft Education Edition, and how it can be used with your elementary to high school students.

Ozobot in the Elementary Math Classroom

Building concrete foundational math skills is essential to developing abstract mathematical reasoning. What better way to support that transition than with Ozobot in your Elementary Math Classroom. Join us as we explore the many ways that Ozobot can build both concrete and abstract mathematical thinking while learning to code as well.

Wonder Workshop’s Virtual Robot and Class Connect Webinar

Bring coding to life with Wonder Workshop’s Virtual Robot & Class Connect software, no robot necessary! In this webinar, we will review Class Connect, software that unlocks Dash’s Neighborhood, a Virtual Robot inside of

Blockly for Web and iOS. Kids can solve robot coding challenges by moving Dash around right on the screen in a rich, 3D environment. Make sure to register to WIN a FREE Class Connect Teacher Success Pack subscription

LEGO SPIKE Prime Basics

The LEGO® Education SPIKE™ Prime Set is a premier STEAM learning tool for middle school students. Using familiar LEGO bricks, along with some new easy-to-use hardware, and a drag-and-drop coding language based on Scratch, it engages students in hands-on problem solving and design. Join us as we explore the set from unboxing to the basics of design and incorporating the SPIKE into your classroom. This is a course you do not want to miss!

KIBO Advanced Coding Extension Set

Now that you and your students have mastered the basics of the KIBO Robot, it's time to kick it up a knoch.  Come and see how your students can advance their knowledge of coding concepts with the KIBO Advanced Coding Extension Set.  During this course we will talk about subroutines, "If Not' parameters and "Repeat Random" parameters.  We will also leave you with some activities to get you and your students started with each new concept.  Can't wait to see you there!  

Sphero Indi Basics

Come meet Sphero's newest member of the team-Indi!  Indi is an early education robot that offers both screen-free and app-based coding experiences.  Take a ride with us as we explore the color code tiles, personalization options, and the new SpheroEdu Jr. app.  

Finch Basics

Finch is a micro:bit-powered, programmable robot that can grow with your students from K-12 and beyond! With built-in sensors, buzzers, lights, and so much more, students can take their programming wherever their imagination takes them. Whether your students have never even heard of coding or are highly experienced, they can develop future ready skills with the Finch Robotics kit. In this session, we'll cover the basics, as well as the free educator resources offered by BirdBrain Technologies that can help you get started.

Rube Goldberg Machines in the Classroom

In this session, Jennifer George shares how teaching Rube Goldberg in the classroom levels the playing field for all learners of all ages. She will talk about the history of the Rube Goldberg Institute for Innovation & Creativity, the origins of the Rube Goldberg Machine and the machine contests that the family has run for over 35 years.  She will also introduce a variety of new offerings that exist for all grade levels that want to get started creating Rube Goldberg Machines in the classroom. 

MakerBot Sketch Basics

Need some help getting started with your new MakerBot Sketch printer? Join our session to explore the basics of MakerBot's Sketch 3D printer hardware. Learn the parts of your printer and how to get it set up to start your first print. You will also be introduced to the resources available through MakerBot including Thingiverse and MakerBot Cloud.     

Building an Enrichment Program with Rube Goldberg

Join the world’s foremost expert on all things Rube Goldberg, Jennifer George, as she discusses why the overly complicated machines that bear Rube’s name remain a key component of enrichment and STEAM programs in schools across the country. Then, learn from our curriculum team on how to structure a Rube Goldberg-centered enrichment program, and how we add technology, advanced literacy, and career exploration to a K12 Rube Goldberg program.

Squishy Circuits Basics

Squishy Circuits is a hands-on product that teaches students about basic circuitry using pre-made dough, batteries, and output accessories. Your students will be engaged as they build unique objects and watch their creations come to life! They'll also develop problem-solving skills, learn about engineering concepts, and enhance their creativity and critical thinking. Join us to learn how to get started using Squishy Circuits in your classroom!

Osmo Basics

Tablets have become so mainstream in our society that it's sometimes difficult for teachers to find the line between learning and play. That's where Osmo comes in! This learning tool seamlessly combines learning and play on a platform that is both physical and digital. Join this session to learn more about this fantastic product, and how it can fit into your classroom.

Starting Off Your Year with STEM Products

Now that summer vacation has come and gone, it’s time to make sure your classroom technology is ready to go for the new school year! This task alone can be overwhelming for teachers — but it doesn't have to be. Join us to learn how to prepare your 3D printers, robots, and other STEM tools and technologies for the year ahead.

Let's Get Rolling with KIBO

We’ve reviewed the basics, and looked at some fun ways to incorporate KIBO into lessons. Now it’s time to expand on KIBO’s abilities, and get rolling with its connections to the foundational physics concepts of motion, force, and friction!

Bloxels Basics

Learn how your students can turn their stories into 13-bit video games with Bloxels! Starting with a physical game board and blocks, students can design the layouts, characters, and art for their game before going digital. Game elements can be edited and customized, and it's easy to collaborate. The possibilities are endless! Bloxels can be used in a variety of class subjects, and are suitable for elementary through high school.

Explore Engineering with TRYEngineering.org

Want to learn how to sort your socks quicker? Didn't expect that type of content on Teq Online PD? We didn't either, but we're excited about it! TRYengineering.org aims to empower teachers to foster the next generation of technology engineers by providing resources and lesson plan materials (and yes, there's one on sorting socks). In this session we'll show you how to implement some of their fantastic lesson plans in your classroom.

Cubelets Basics

What better way to learn the building blocks of robotics than with actual robotic building blocks? Join us to learn about the different types of Cubelet sensor blocks and how to use them to create your own modular robot. Since there’s no wrong way to build with a Cubelet, the focus is on curiosity, collaboration, and practicing computational thinking.

Sphero SPRK+ Basics

Sphero SPRK+ is what happens when fun meets programming education. While coding and 21st century skills are necessary, Sphero also goes “beyond code” by incorporating robotics with collaborative STEAM activities that nurture students’ imaginations. Join us to learn how to get the Sphero robot ball rolling in your classroom!

Managing 3D Print Queues

Adding a 3D Printer to your classroom is both exciting and stressful. Now that it is setup, it is time to start printing, but how do you decide the process of who prints their design and when they get to print it. Join our Curriculum Specialists as they give you some helpful tips to manage your students and their eagerness to print their designs.

MakerBot: Optimizing Your 3D Print

Makebot's Slicing Software, MakerBot Print is a free, advanced solution for discovering, preparing, and sharing your 3D Prints. Integrated with Thingiverse navigation, there is no limit to your imagination. Join Teq's Curriculum Specialists as we show you where to download the software, gain access to the app as well as the web version, in order to view, arrange, orient, and scale your 3D Designs. Learn some specific skills to enhance the details and optimize your 3D model such as print setup, materials, and scaling. 

Ozobot Basics

Join us to code with colors! Ozobot's Evo is a robot that can operate with color or block coding.  This tiny but mighty robot packs a lot of power with serveral sensors and communitcation options.  Come join us, you won't want to miss this one! 

 

 

Rube Goldberg Machine Contest Finals - 2019

View highlights of the official 2019 Rube Goldberg Machine Contest finals. Students were given the task to "Put Money in a Piggy Bank." 

A Rube Goldberg Machine Contest (RGMC) is an event where students of all ages compete with machines that they have imagined, designed, and created in a fun and competitive forum. The competitions encourage teamwork and out-of-the-box problem solving, in a fresh learning environment and level playing field. All you need is a good Imagination and a pile of junk!

Rube Goldberg Machine Contest Finals - 2018

View highlights of the 2018 Rube Goldberg Machine Contest Finals. Students were given the task to "Pour a Bowl of Cereal."

Since 1988, tens of thousands of students have competed in annual Rube Goldberg Machine Contests° where they are challenged to build the wackiest, working Rube Goldberg Machine that completes a common task.

In the structured environment of the competitions, these contraptions are more than just Rube Goldberg Machines. They inspire communication, problem-solving, and teamwork. They hone skills like math, physics, and chemistry. On a formal basis, this learning experience falls under the umbrella of STEM/STEAM (Science, Technology Engineering, Art, and Math) education. 

Rube Goldberg Sizzle Reel

A Rube Goldberg Machine (RGM) is a crazy contraption which accomplishes a simple task in the most complicated and funniest way possible! Based on the “invention” cartoons of the famous, Pulitzer Prize-Winning Cartoonist, Rube Goldberg. His drawings and imagined machines are at the heart of the Rube Goldberg Machine Contest. They use everyday items (mostly junk!), they tell a story, and most important of all — they make you laugh!