Search through our library of courses, select a category you might be interested in, use the search bar, or filter options on the left side of the page.
Video game design is a great platform for learning computer science! Even better, video games are also a great opportunity to integrate Makey Makey by having students build their own controllers and integrate them into their games using Microsoft MakeCode Arcade. Join us to jump into designing a simple first game with MakeCode, and a custom controller using Makey Makey.
Derek has a passion for making, repairing, and improving the things around him! After 5 years of teaching middle school shop class, Derek entered the private sector developing educational kits and running professional development workshops around the country. As the Director of Product and Programs, Derek oversees the Makey Makey product catalog, the development of new products, and collaborates with the team to make sure they reflect the value of invention literacy.
Banana pianos are fun, but customized inventions are even better! In this webinar, you will learn how to challenge students to code custom Scratch projects for their Makey Makey invention kits. Use Scratch to create and code sprites, learn coding tools to make custom animations, and use logic to make games smart!
As a creative, Colleen creates teacher-driven content for the Makey Makey team and beyond! With 15 years of experience in education and a lifetime experience as a maker, she still believes the world is her classroom and that maker education is transformative for students and teachers alike! Colleen is currently the Director of Content, Curriculum, and Community at Makey Makey.
Minecraft Education Edition has many pre-made lessons for almost any subject. These lessons are great places to start. However, you may want to personalize the lessons to add quizzes and instructions that fit with your lesson and teaching style. Alice Keeler is going to guide you through essential tips for customizing a Minecraft lesson and distributing it to your students.
Minecraft Education Edition is an excellent resource for engaging students in deeper learning opportunities. Education Edition allows you to download pre-created lessons as well as design your own immersive learning experience. In this session, Alice will walk through how to find ready-made lessons for Minecraft Education Edition and how to distribute them to students using iPads, laptops, or Chromebooks.
Using Minecraft Education Edition starts with understanding some of the basics, like maneuvering in the environment, game modes, and more. In this session, Alice will help you to get started with creating a world. She'll dive into the differences between creative mode and survival mode with some discussion on when to choose which mode when using Minecraft Education Edition with students.
Game-based learning, like Minecraft, can increase engagement and understanding for students of all ages. But what is Minecraft and how is it educational? In this session, Alice will introduce us to Minecraft Education Edition, the differences between Minecraft and Minecraft Education Edition, and how it can be used with your elementary to high school students.
Bring coding to life with Wonder Workshop’s Virtual Robot & Class Connect software, no robot necessary! In this webinar, we will review Class Connect, software that unlocks Dash’s Neighborhood, a Virtual Robot inside of
Blockly for Web and iOS. Kids can solve robot coding challenges by moving Dash around right on the screen in a rich, 3D environment.
The Cura software by Ultimaker is a free slicing software with over 200 settings to adjust your 3D print to fit your needs. Join us as we show you where to download the software and learn specific skills to enhance the details and optimize your 3D model.
Finch is a micro:bit-powered, programmable robot that can grow with your students from K-12 and beyond! With built-in sensors, buzzers, lights, and so much more, students can take their programming wherever their imagination takes them. Whether your students have never even heard of coding or are highly experienced, they can develop future ready skills with the Finch Robotics kit. In this session, we'll cover the basics, as well as the free educator resources offered by BirdBrain Technologies that can help you get started.
Meet Bobbie robot, built from the pi-top Robotics Kit. Using its camera for color filtering, we can program it to track down and find balls of a certain color. Take a look!
With a pi-top unit and a robot frame built from the Robotics Kit, I show how we can program Alex to follow a blue line path using its camera, servo motors and Python programming.
In this session, Jennifer George shares how teaching Rube Goldberg in the classroom levels the playing field for all learners of all ages. She will talk about the history of the Rube Goldberg Institute for Innovation & Creativity, the origins of the Rube Goldberg Machine and the machine contests that the family has run for over 35 years. She will also introduce a variety of new offerings that exist for all grade levels that want to get started creating Rube Goldberg Machines in the classroom.
Third video in the series ... with a built robot frame and your pi-top unit, you can program Alex to drive around and avoid obstacles using Python language.
Second video in the series ... using pi-top and Python programming to activate sensors and components in the Foundation Electronics Kit.
This course is the first of a series focusing on the pi-top unit for using Python programming. Emphasis is placed on displaying its Sirius OS on a board, monitor or computer screen, connecting with a wireless network, and using the built-in Mu application to store, edit and run code.
Need some help getting started with your new MakerBot Sketch printer? Join our session to explore the basics of MakerBot's Sketch 3D printer hardware. Learn the parts of your printer and how to get it set up to start your first print. You will also be introduced to the resources available through MakerBot including Thingiverse and MakerBot Cloud.
Hummingbird Bit is a micro:bit based robotics kit with endless possibilities! With sensors, motors, and lights, a student's only limit is their own imagination. Whether your students are novice programmers or highly experienced, they can develop future ready skills with the Hummingbird Bit kit. In this session, we'll cover the basics, as well as the free educator resources offered by BirdBrain Technologies that can help you get started.
Join the world’s foremost expert on all things Rube Goldberg, Jennifer George, as she discusses why the overly complicated machines that bear Rube’s name remain a key component of enrichment and STEAM programs in schools across the country. Then, learn from our curriculum team on how to structure a Rube Goldberg-centered enrichment program, and how we add technology, advanced literacy, and career exploration to a K12 Rube Goldberg program.
Glowforge is a 3D laser printer that brings your ideas to life! This 3D printer allows for materials such as wood, leather, and acrylic to be easily customized. In this session, we’ll go over the basics of using Glowforge and cover how to get started with your Glowforge account. We’ll also discuss some activity ideas for your students so they can get started on creating their unique projects! Let’s explore what this user-friendly printer has to offer!
We finish this video series with using two functions within MakeCode. The first function drives the RVR from micro:bit button presses, and the second one assigns the heading numbers to create turns. Let's have some fun driving our Sphero RVR robot around with a micro:bit.
We add a gamer:bit unit to the micro:bit and connect it all together to the RVR. Using MakeCode blocks, we program the RVr to react to the button presses on the gamer:bit so we can drive it around. How about an obstacle course everyone!
This course takes your Sphero RVR programming a step further. We’ll add a micro:bit unit to the robot and use block code to drive the RVR around using the micro:bit buttons. Great for an obstacle course in your STEM program!
Sphero RVR is a programmable robot car that takes coding to the next level! RVR customizations let you to connect third-party hardware, and can change the look and feel of this mobile robot! In this session, we'll discuss the basics of using the Sphero RVR to drive across terrains, connect hardware, code using sensors, and even play games. We'll also discuss activities that can be done right in the Sphero app. Let’s get our Sphero RVR rolling!
Once you are familiar with Sphero’s newest robot, the RVR, you’ll be able to start programming it with Sphero EDU. EDU is both a website and a mobile application where students and teachers can use block programming to take advantage of the RVR’s sensors and movements. Great for any STEM program!
Looking for ways to support disciplinary literacy in your science classroom? Want to help strengthen your students' scientific reading and writing skills? Join us as we share tools and strategies that can help students understand and explain phenomena, analyze data and graphic displays of information, and communicate their findings and understandings with others. Watch your students think, read, evaluate, and communicate like scientists!
Veative is a virtual reality product unlike any other! Their EduPro VR Headset and Controller are made specifically for education. Veative provides rich learning experiences for your students with over 400 standards-aligned interactive and immersive virtual reality lesson modules. Join us as we use their learning management platform to take a look at how to manage students’ progress and interaction.
In our final video of the series, we will take on a project-based learning (PBL) example to demonstrate how your pi-top 3 can interest and motivate your students to solve a musical challenge: building a Theremin. Join this session to find out what it is!
Continue your work with Sonic Pi in this special session where we'll learn how to code single notes, chords, and use music loops to do Live Coding. Join us for more musical fun!
Let's get in the holiday spirit with micro:bit! Come have some fun and discover how to make a unique holiday light show using your micro:bit LED grid. We'll also show you how to code pictures and words.
The pi-top adventures continue as we explore the PULSE unit and its 7x7 grid of programmable LED lights. Join us to learn how to code colors, flashing lights, and even variables for moving your pixel around the grid.
In this pi-top project, we'll put our skills to the test and code a traffic light! After you've mastered how to turn on a light, or series of lights, with your pi-top breadboard, we'll show you how to time them using a button and a loop in your Python code. The result? Your very own traffic light!
Start your pi-top adventure with our first project-based session! We'll dig into Scratch 2, and how you can leverage this great coding resource on your pi-top 3. Together, we'll learn basic code blocks and make our first Scratch game.
In a classroom full of pi-top laptops, the teacher needs to manage what students are doing and see their progress. Let’s take a look at pi-top Classroom!
In this session, we'll take our work with pi-top breadboard circuits one step further. Join us as we add buzzers, buttons, and adjust our Python code to flash our LED lights.
Join us to learn how to transform your classroom with MERGE's AR and VR tools. These affordable, durable, and easy-to-use tools bring lessons to life in the palm of your hand. Curriculum-aligned activities can be found in the app and cover a wide variety of subjects from life science to mathematics. Your classroom will never be the same again!
Straight out of the box, we’ll show you how to install your Raspberry Pi unit and connect to your school network. We’ll also create a pi-top teacher account together so you can easily manage all of your student pi-tops. Come join us for this great getting started session!
Now that summer vacation has come and gone, it’s time to make sure your classroom technology is ready to go for the new school year! This task alone can be overwhelming for teachers — but it doesn't have to be. Join us to learn how to prepare your 3D printers, robots, and other STEM tools and technologies for the year ahead.
Spring has sprung, but the weather has been all over the place! Turn weather patterns into a lesson by monitoring atmospheric conditions with the micro:climate kit. Join this session to discover what's in the kit, and how to get started using it in the classroom.
Want to learn how to sort your socks quicker? Didn't expect that type of content on Teq Online PD? We didn't either, but we're excited about it! TRYengineering.org aims to empower teachers to foster the next generation of technology engineers by providing resources and lesson plan materials (and yes, there's one on sorting socks). In this session we'll show you how to implement some of their fantastic lesson plans in your classroom.
The next generation of Scratch is here! Officially launched on January 2, 2019, this new version of Scratch expands the ways students create, learn, and share code. Join us to learn what's new with Scratch 3.0!
The SparkFun micro:arcade kit packs a big punch! This micro:bit extension allows you to write and code games as well as build your own gaming console. Join this session to find out all about the kit and how to get started with building games in MakeCode.
The SparkFun Inventor's Kit for Photon, also referred to as the SIK for Photon, is a fantastic solution for those interested in the Internet of Things. Join this session to learn what the Photon RedBoard is, what comes in the kit, and learn how to get your projects hooked up to the Internet!
Did you know pi-top can be used to learn Python in a multitude of ways? In our new four-part series Learning Python with pi-top, we are going to show you how – and share some big secrets! In our first session, we’ll discuss the fundamental concept of Python, data types, and the many resources the pi-top has to learn them. Join us as we dive into Python integrated development environments (IDEs) like IDLE, pi-topCODER, and documentation tools like LibreOffice and Microsoft Word!
Welcome to session two of our Learning Python with the pi-top series! In this session, we’ll give you an example workflow for how to talk about and teach data structures to your students. We’ll start with a Scratch example on creating lists, and then we’ll move into suggested pi-topCODER worksheets. Finally, we’ll wrap up with a great example using IDLE. This is a session you won't want to miss!
Why did the turtle cross the road? Well, probably to attend our Python session… but what’s more important is HOW the turtle gets to the other side of the road. Session three of Learning Python with the pi-top is all about control flow. We’ll show you how to use a classic computer programming application called Turtle Art (hint: it comes pre-installed on your pi-top). Join us to gather resources for teaching control flow with the pi-top that includes turtles and so much more!
Are you ready for the final session in our four-part series Learning Python with the pi-top? If you've followed the course series, you know that we’ll be suggesting a functional workflow for teaching Python concepts and functions in your classroom – all on the pi-top. Join us as we dive into some unplugged activities, suggested pi-topCODER worksheets, and an IDLE example on functions!
With the Sparkfun Inventor's Kit for Redbot, students can design their own robot or motorized car. This inventor's kit is a great way to spark your students' interest in motored robotics and sensor integration. We'll show you how to make the most of your Redbot kit and its accompanied board, and how to complete the circuits that will enable your robot or car to move. Prior programming or electronics experience is not necessary (really!).
Explore the basics of MakerBot Replicator Z18 - famous for its massive build volume - and become a pro in no time. Join our session to learn the parts, and then how to set up your printer, load and change material, and even swap your smart extruder. By the time you finish this course you'll be on your way to printing 3D models in extra large with the Z18.
Need some help getting started with your new MakerBot 3D printer? Join our session to explore the basics of MakerBot's Replicator+ 3D Printer hardware. Learn the parts, and then learn how to setup your printer, load and change material, and even swap your smart extruder. This model has a 30% faster print time than its predecessor, and prints complex models in record time.
Tinkercad is a popular, web-based computer aided design software. Although simple, users can make complex designs using this software. This course will show how a user can use basic shapes and techniques to create a scale model of a house. Lastly, we’ll take a look at the Cura software to prepare our design for print.
Not sure where to start with your new Ultimaker printer? Come explore the basics of the Ultimaker 3 or 3 Extended! In this session we will go over some 3D printer need-to-know basics like how to change a print core, how to load and unload material, and how to interpret the display. You'll be on your way in no time, and ready to print your 3D models using Ultimaker's reliable (and amazing) dual extrusion!
Want to create amazing projects like motion triggered lights, robotic arms, or computer control panels, and don’t know where to start? Join us for a session where we provide you the very basics! In this session, you will learn about what Arduino boards are, what they can do for you, and what programs you need to get started! This is definitely a session full of knowledge you won’t want to miss! Hope to see you there!
Adding a 3D Printer to your classroom is both exciting and stressful. Now that it is setup, it is time to start printing, but how do you decide the process of who prints their design and when they get to print it. Join our Curriculum Specialists as they give you some helpful tips to manage your students and their eagerness to print their designs.
Makebot's Slicing Software, MakerBot Print is a free, advanced solution for discovering, preparing, and sharing your 3D Prints. Integrated with Thingiverse navigation, there is no limit to your imagination. Join Teq's Curriculum Specialists as we show you where to download the software, gain access to the app as well as the web version, in order to view, arrange, orient, and scale your 3D Designs. Learn some specific skills to enhance the details and optimize your 3D model such as print setup, materials, and scaling.
Looking for ways to engage your hands on learners in computer science? SparkFun’s Picoboard Starter Kit may be your answer! The input from the Picoboard kit sensors allows you to create simple interactive programs using MIT’s block based programming language, Scratch! The kit is an effective way to combine physical computing and software coding. Included in the kit is a light sensor, sound sensor, a button and a slider, as well as four additional inputs that can sense electrical resistance via included cables. The Picoboard kit can be used to engage a variety of learning styles and levels, join us to see how!
Do you build circuits with your students to teach them about electronics? Are you looking for a better way to do it? Join us as we introduce you to the world of breadboards, a forgiving tool to build solderless circuits. This course will give you the knowledge to reinvent the way you teach students about electron flow, voltage, current, resistance, circuit functions and more!
Join us to learn about Labdisc, an engaging data collection tool to help bring your science experiments to a whole new level. Labdisc can be used for a variety of experimental procedures, and can assist in many parts of the scientific process. Come see it in action with our PD Specialists as we take a look at its functionality in a classroom relevant situation.
In this video, we move beyond the basics of Python programming and your pi-top unit. From the pi-top Further website, we take a look at Courses, where teachers and students can explore programming concepts through Robotics, namely “Robotics 102” where our Prax robot imitates human qualities!
In this video, we move beyond the basics of Python programming and your pi-top unit. From the pi-top Further website, we take a look at Courses, where teachers and students can explore programming concepts through Robotics, namely “Robotics 101” where the robot becomes a Mars Rover. Check it out!
Using a Pulse unit and connecting it to your pi-top unit, you can light up colored pixels in the 7 X 7 grid and do some amazing things with Python code. Take a look!
Join us to code with colors! Ozobot's Evo is a robot that can operate with color or block coding. This tiny but mighty robot packs a lot of power with serveral sensors and communitcation options. Come join us, you won't want to miss this one!
View highlights of the official 2019 Rube Goldberg Machine Contest finals. Students were given the task to "Put Money in a Piggy Bank."
A Rube Goldberg Machine Contest (RGMC) is an event where students of all ages compete with machines that they have imagined, designed, and created in a fun and competitive forum. The competitions encourage teamwork and out-of-the-box problem solving, in a fresh learning environment and level playing field. All you need is a good Imagination and a pile of junk!
View highlights of the 2018 Rube Goldberg Machine Contest Finals. Students were given the task to "Pour a Bowl of Cereal."
Since 1988, tens of thousands of students have competed in annual Rube Goldberg Machine Contests° where they are challenged to build the wackiest, working Rube Goldberg Machine that completes a common task.
In the structured environment of the competitions, these contraptions are more than just Rube Goldberg Machines. They inspire communication, problem-solving, and teamwork. They hone skills like math, physics, and chemistry. On a formal basis, this learning experience falls under the umbrella of STEM/STEAM (Science, Technology Engineering, Art, and Math) education.
A Rube Goldberg Machine (RGM) is a crazy contraption which accomplishes a simple task in the most complicated and funniest way possible! Based on the “invention” cartoons of the famous, Pulitzer Prize-Winning Cartoonist, Rube Goldberg. His drawings and imagined machines are at the heart of the Rube Goldberg Machine Contest. They use everyday items (mostly junk!), they tell a story, and most important of all — they make you laugh!
We’re sorry, no results were found. Maybe try searching a different term.
Have an immediate question? Contact us directly at 1-844-414-1851
Digital Online Certifications
Below are some popular Digital Teacher Certifications that are available as a series of online courses. Click on a logo to start your certification track today!