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Cricut Basics

Cricut makes smart cutting machines that work with an easy-to-use app to help teachers and students in all subject areas and all grade levels design and personalize almost anything. In this session, we’ll go over the basics of using a Cricut and cover how to get started with your Cricut account and their design software. We’ll also discuss some cross-curricular activity ideas for you and your students so you can get started on creating unique projects. Let’s explore what this fun and easy to use machine has to offer!

Getting Started with micro:bit

Meet micro:bit, a pocket-sized computer that introduces you and your students to the basics of how hardware and software interact with each other. In this introductory session, we will take a look at all the different features that the micro:bit has to offer and teach you how to incorporate it into your classroom with some easy fall activities that you can use to engage your students.

Getting Started with AR using Merge EDU

Merge EDU is a hands-on digital learning platform that engages students in STEM with 3D objects and simulations they can touch, hold, and interact with using the Merge Cube. Join Jaime Donally from ARVRinEDU to discover the benefits of Merge EDU for teachers and students, learn how it works, and have an opportunity to participate from home. Attendees to this live session are automatically entered to win one of five bundles containing a free 1-year individual subscription to Merge EDU, a Merge Cube, a Merge t-shirt, and stickers!

Jaime Donally is a passionate technology enthusiast who began her career as a math teacher and later moved into instructional technology. Her latest adventures include the launch of Global Maker Day and the #ARVRinEDU community. She frequently presents at events, is an edtech author, and provides staff development and training on immersive technology and the practical use of augmented and virtual reality in the classroom.

STEAM Challenges with Strawbees

Strawbees are the perfect tool to inspire students to be creators and inventors! In this session, we will explore Strawbees, a hands-on, easy-to-use kit filled with straws and connectors that students can use to build their own unique creations. We will dive into specific STEAM challenges that students can participate in. From building a bridge to crafting a ferris wheel, you’ll be amazed at how students’ imaginations will soar with Strawbees!

3Doodler Basics

Do you want to learn how to draw in mid-air, or create 3D objects without a 3D printer? Join us as we create 3D doodles and designs instantly with the 3Doodler pen! During this magical course, we'll go through the basics of the 3Doodler pen and come up with activity ideas to help you integrate 3D drawing into your classroom.

Building Cultural Responsiveness Using STEM

STEM can be a powerful tool when it comes to engaging your learners with instructional material because it opens the doors for students to incorporate their own experiences and cultures in diverse subject areas. In this course, we will explore ideas for helping your students interact with different STEM activities while maintaining the integrity of their cultural identity, allowing them to succeed academically, socially, and emotionally.

Festive STEAM Challenges for Elementary Classrooms

The holiday season is upon us! This time of year is the perfect opportunity to incorporate some festive fun into the classroom. Join us for our session where we will explore winter and holiday themed STEAM projects and challenges that elementary students can collaborate on. We will dive into the benefits of STEAM in the elementary classroom and then explore specific examples and ready-made activities to try with your students. From designing and building an igloo with consumable materials to sending robots on a sleigh ride, your students will be engaged from start to finish!

Intro to Active Floor

Active Floor is an interactive solution designed to bring movement and game-based learning into your classroom. In this course, we will dive into the basics of creating movement-oriented activities that will help students better retain information. We’ll cover topics like licensing, game templates, customization and so much more!

Creative Storytelling with Robotics

Get ready for this twist on digital storytelling featuring robotics. In this cross-curricular workshop, we will discuss some best practices and things to consider when starting a storytelling project in your classroom. Then, we'll show you how to plan and code your device(s) to tell a story in a whole new way! We will also share some storytelling examples using one of our favorite robot friends, KIBO! You’ll get to try these skills out for yourself, so you too, can enhance your classroom's creativity!

Using Makey Makey to Support Exceptional Learners

There are many benefits of integrating STEM into your curriculum as it can give you the opportunity to make learning fun again for your students. But have you ever wondered how a STEM product, like Makey Makey, can positively affect a class full of exceptional learners? Join us as we explore how Makey Makey can be used to help teach academic content to your students in a tangible, interactive, and hands-on way. Learn how you can support your students as they incorporate Makey Makey into their growing passion for innovation.

Modifying a Pre-Made Minecraft Education Edition Lesson

Minecraft Education Edition has many pre-made lessons for almost any subject. These lessons are great places to start. However, you may want to personalize the lessons to add quizzes and instructions that fit with your lesson and teaching style. Alice Keeler is going to guide you through essential tips for customizing a Minecraft lesson and distributing it to your students.

Engaging Students in the Engineering Design Process

The engineering design process is used throughout STEM classes, as students can develop solutions to many types of problems. Join us to learn some quick and simple activities you can do with your class to engage them in the engineering design process! Whether students are already familiar with the EDP, or have no idea what it is, they can benefit from these quick challenges!

KUBO Basics

Come meet the new KUBO robot! KUBO is a screenless robot that uses a RFID TagTile system to help show it where to go. Students will love being able to map out a path for KUBO and complete fun challenges to learn how this spunky robot works. We'll show you everything you need to get started using KUBO by yourself!

Storing Technology Safely Over the Summer

Ever encounter battery-related issues with your devices at the start of the school year? We know how frustrating it can feel when your technology won’t hold a charge or function the way it used to when you return back to school in the fall. Join us for this end of year session as we share recommended steps to prepare your technology for storage over the summer.

Sharing Lessons in Minecraft Education Edition

Minecraft Education Edition is an excellent resource for engaging students in deeper learning opportunities. Education Edition allows you to download pre-created lessons as well as design your own immersive learning experience. In this session, Alice will walk through how to find ready-made lessons for Minecraft Education Edition and how to distribute them to students using iPads, laptops, or Chromebooks.

Teaching with Minecraft: Basics for Creating a World

Using Minecraft Education Edition starts with understanding some of the basics, like maneuvering in the environment, game modes, and more. In this session, Alice will help you to get started with creating a world. She'll dive into the differences between creative mode and survival mode with some discussion on when to choose which mode when using Minecraft Education Edition with students.

Introduction to Minecraft Education Edition

Game-based learning, like Minecraft, can increase engagement and understanding for students of all ages. But what is Minecraft and how is it educational? In this session, Alice will introduce us to Minecraft Education Edition, the differences between Minecraft and Minecraft Education Edition, and how it can be used with your elementary to high school students.

Celebrate Student Success Using 3D Design & Printing

As educators, we wear many hats. We are listeners, planners, data collectors, and above all: motivators. In order to motivate our students, we are constantly looking for ways to celebrate their achievements. In this session, we will share ideas for designing prizes and other celebratory items to commemorate your students’ accomplishments for homework completion, attendance, and so much more!

Using Google to Explore the Earth's Oceans

The ocean covers nearly 71% of Earth's total surface and comprises 96.5% of all of Earth's water supply. Maintaining a healthy ocean is critical to all living things and the wellbeing of the entire planet. Join us as we celebrate World Oceans Day and use Google Tools like Google Maps and Google Earth to explore Earth's oceans and learn more about this critical resource.

Ozobot in the Elementary Math Classroom

Building concrete foundational math skills is essential to developing abstract mathematical reasoning. What better way to support that transition than with Ozobot in your Elementary Math Classroom. Join us as we explore the many ways that Ozobot can build both concrete and abstract mathematical thinking while learning to code as well.

Robotic Recycling Challenge

Project based learning activities involving robotics are fun and engaging for students and teachers alike. They can also involve a lot of consumable resources to put together. Why not be kind to our Earth and transform trash into an exciting robotic creation? In this course, we'll highlight recycled materials students can use as they plan and build their robots, as well as how to responsibly clean up after the project is complete. Whether you're looking for a project to do for Earth Day or are just trying to make your classroom more environmentally friendly, you'll find exciting tips and tricks to make our Earth a better place.

Rube Goldberg Cartoon Contest: Putting the 'A' in STEAM!

Join Jennifer George as she leads a lively conversation with illustrators Abby Merrill and Ed Steckley as they describe and quite literally illustrate how to draw Rube Goldberg Machines. Once your students have mastered invention drawing, take learning to the next level with the Rube Goldberg Crazy Contraption Cartoon Contest. We will discuss how the contest can add the Art into STEAM learning and how your students can enter.

Wonder Workshop’s Virtual Robot and Class Connect Webinar

Bring coding to life with Wonder Workshop’s Virtual Robot & Class Connect software, no robot necessary! In this webinar, we will review Class Connect, software that unlocks Dash’s Neighborhood, a Virtual Robot inside of

Blockly for Web and iOS. Kids can solve robot coding challenges by moving Dash around right on the screen in a rich, 3D environment. 

Understanding the Next Generation Science Standards (NGSS)

Innovations in science are happening at a rapid rate. Often driven by technology and human ingenuity, these advancements must be supported from the ground up in future working populations to sustain this growth. That's where the Next Generation Science Standards (NGSS) come in, as strong K-12 science standards can help to prepare students to be college and career ready in the 21st century. Join us to learn about the inner workings of the NGSS and how to read them in a way that can help you to frame engaging science activities.