Search through our library of courses, select a category you might be interested in, use the search bar, or filter options on the left side of the page.
Teachers Earns Certificate STEM 6th - 8th Nicole Mathew
SORT:

3Doodler Basics

Do you want to learn how to draw in mid-air, or create 3D objects without a 3D printer? Join us as we create 3D doodles and designs instantly with the 3Doodler pen! During this magical course, we'll go through the basics of the 3Doodler pen and come up with activity ideas to help you integrate 3D drawing into your classroom.

Engaging Students in the Engineering Design Process

The engineering design process is used throughout STEM classes, as students can develop solutions to many types of problems. Join us to learn some quick and simple activities you can do with your class to engage them in the engineering design process! Whether students are already familiar with the EDP, or have no idea what it is, they can benefit from these quick challenges!

KUBO Basics

Come meet the new KUBO robot! KUBO is a screenless robot that uses a RFID TagTile system to help show it where to go. Students will love being able to map out a path for KUBO and complete fun challenges to learn how this spunky robot works. We'll show you everything you need to get started using KUBO by yourself!

Using Google to Explore the Earth's Oceans

The ocean covers nearly 71% of Earth's total surface and comprises 96.5% of all of Earth's water supply. Maintaining a healthy ocean is critical to all living things and the wellbeing of the entire planet. Join us as we celebrate World Oceans Day and use Google Tools like Google Maps and Google Earth to explore Earth's oceans and learn more about this critical resource.

Turn Your Students' Love of RGM into a Career

Join Jennifer George and Brent Bushnell to discuss how to cultivate the next generation of inventors through joy and creativity. Brent is the Chairman and CoFounder of Two Bit Circus, which deploys STEAM-based programs focused on creativity and invention to inspire students around the world. Brent’s a Sir Edmund Hillary Fellow, a supporter of Clowns Without Borders and publishes on Twitter @brentbushnell; he and members of his team were part of the extraordinary build for OK-Go's viral Rube Goldberg music video for "This Too Shall Pass." Jennifer and Brent will lead an insightful talk about how kids who love building, tinkering, and problem solving can turn those interests into a career.

Robotic Recycling Challenge

Project based learning activities involving robotics are fun and engaging for students and teachers alike. They can also involve a lot of consumable resources to put together. Why not be kind to our Earth and transform trash into an exciting robotic creation? In this course, we'll highlight recycled materials students can use as they plan and build their robots, as well as how to responsibly clean up after the project is complete. Whether you're looking for a project to do for Earth Day or are just trying to make your classroom more environmentally friendly, you'll find exciting tips and tricks to make our Earth a better place.

Measuring the pH of Beverages Using Labdisc

In this course we'll look at another classroom use of Labdiscs. You will need either an enviro, general science, or biochem Labdisc to perform this activity. We will be predicting the pH of various household beverages and then measure the pH with more accuracy using the Labdisc. We will then analyze and manipulate the data of the acidity of different beverages within the Labdisc software.

Rube Goldberg Cartoon Contest: Putting the 'A' in STEAM!

Join Jennifer George as she leads a lively conversation with illustrators Abby Merrill and Ed Steckley as they describe and quite literally illustrate how to draw Rube Goldberg Machines. Once your students have mastered invention drawing, take learning to the next level with the Rube Goldberg Crazy Contraption Cartoon Contest. We will discuss how the contest can add the Art into STEAM learning and how your students can enter.

Understanding the Next Generation Science Standards (NGSS)

Innovations in science are happening at a rapid rate. Often driven by technology and human ingenuity, these advancements must be supported from the ground up in future working populations to sustain this growth. That's where the Next Generation Science Standards (NGSS) come in, as strong K-12 science standards can help to prepare students to be college and career ready in the 21st century. Join us to learn about the inner workings of the NGSS and how to read them in a way that can help you to frame engaging science activities.

Measuring Heart Health Using Labdisc

In honor of American Heart Month, we will look at one of the many applications of Labdisc in the classroom. We will explore how you can use your Labisc and heart rate sensor to monitor heart health. We'll also take a look at how you can analyze and manipulate associated data within the Labdisc software.

Rube Goldberg Machines with iBlocks

Learn how to use the iBlocks framework to guide your students through the Engineering Design Process, first building context and understanding around Rube Goldberg, simple machines, and then how they come together in a Rube Goldberg Machine. IBlocks content leads students through the planning, design, and construction of their machine and finally, the testing and evaluation, where students learn the importance of refining, remixing, and redesigning.

Ultimaker: Optimizing Your 3D Print

The Cura software by Ultimaker is a free slicing software with over 200 settings to adjust your 3D print to fit your needs. Join us as we show you where to download the software and learn specific skills to enhance the details and optimize your 3D model.

How to Integrate Technology into Your Rube Goldberg Machine

In this session, David Fox, creator of the “Rube Works” app, will talk about bringing the Rube Goldberg experience to an app in a fun and inspirational way. Alefiya Master from MAD-learn will talk about the importance of app development in STEM education. Twelve live attendees of our Rube Goldberg OTIS series will be selected to receive Rube Goldberg early reader chapter books for their school libraries!

STEAM: Candy Corn Catapults Using littleBits

Get into the fall spirit with littleBits! In this course, you'll learn how to help your students design a candy-corn-launching catapult using the littleBits Math Pack. We'll review the design challenge and show you everything you'll need to get started. Whether students design their catapult using littleBits or household consumables, your students will love practicing their 21st century skills in this fun, fall-themed activity.

Cue Basics

Are your students ready to take the next steps in learning about robotics and coding? Meet Cue, Wonder Workshop's interactive and incredibly clever robot! Join us to learn how to control Cue's movements, interact with its multiple sensors, and code Cue using Javascript or block-based code.

Finch Basics

Finch is a micro:bit-powered, programmable robot that can grow with your students from K-12 and beyond! With built-in sensors, buzzers, lights, and so much more, students can take their programming wherever their imagination takes them. Whether your students have never even heard of coding or are highly experienced, they can develop future ready skills with the Finch Robotics kit. In this session, we'll cover the basics, as well as the free educator resources offered by BirdBrain Technologies that can help you get started.

Rube Goldberg Machines in the Digital World of Minecraft

Join the team from Rube Goldberg Inc and Minecraft global ambassadors they discuss bringing STEAM into the digital world of Minecraft through Rube Goldberg Machines. They will discuss the minecraft.edu tutorials based on simple machines and how those lessons will culminate in a digital Rube Goldberg Machine Contest with NASEF set in the world of Minecraft. 

Rube Goldberg Machines in the Classroom

In this session, Jennifer George shares how teaching Rube Goldberg in the classroom levels the playing field for all learners of all ages. She will talk about the history of the Rube Goldberg Institute for Innovation & Creativity, the origins of the Rube Goldberg Machine and the machine contests that the family has run for over 35 years.  She will also introduce a variety of new offerings that exist for all grade levels that want to get started creating Rube Goldberg Machines in the classroom. 

Hummingbird Bit Basics

Hummingbird Bit is a micro:bit based robotics kit with endless possibilities! With sensors, motors, and lights, a student's only limit is their own imagination. Whether your students are novice programmers or highly experienced, they can develop future ready skills with the Hummingbird Bit kit. In this session, we'll cover the basics, as well as the free educator resources offered by BirdBrain Technologies that can help you get started.

Building an Enrichment Program with Rube Goldberg

Join the world’s foremost expert on all things Rube Goldberg, Jennifer George, as she discusses why the overly complicated machines that bear Rube’s name remain a key component of enrichment and STEAM programs in schools across the country. Then, learn from our curriculum team on how to structure a Rube Goldberg-centered enrichment program, and how we add technology, advanced literacy, and career exploration to a K12 Rube Goldberg program.

Tools to Support Literacy in Science

Looking for ways to support disciplinary literacy in your science classroom? Want to help strengthen your students' scientific reading and writing skills? Join us as we share tools and strategies that can help students understand and explain phenomena, analyze data and graphic displays of information, and communicate their findings and understandings with others. Watch your students think, read, evaluate, and communicate like scientists!

Veative Basics

Veative is a virtual reality product unlike any other! Their EduPro VR Headset and Controller are made specifically for education. Veative provides rich learning experiences for your students with over 400 standards-aligned interactive and immersive virtual reality lesson modules. Join us as we use their learning management platform to take a look at how to manage students’ progress and interaction.