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Snap Circuits Basics

In this session, we’ll introduce you to the world of Snap Circuits. Snap Circuits make learning electronics a snap starting at age 8. We’ll cover information about Snap Circuits parts, review basic troubleshooting, explore how to use them, and even demo some simple projects to get started.

Using 3D Design for a Family Totem

The tradition of family stories being passed down through generations is something that gives a family a sense of identity. In honor of National American Indian Heritage Month, this session will focus on creating family totems using 3D design. Join us as we discuss how to incorporate STEM and the history and significance of the totem into the classroom to create a new family tradition that our students will be able to share and pass down.

Getting Started with AR using Merge EDU

Merge EDU is a hands-on digital learning platform that engages students in STEM with 3D objects and simulations they can touch, hold, and interact with using the Merge Cube. Join Jaime Donally from ARVRinEDU to discover the benefits of Merge EDU for teachers and students, learn how it works, and have an opportunity to participate from home. Attendees to this live session are automatically entered to win one of five bundles containing a free 1-year individual subscription to Merge EDU, a Merge Cube, a Merge t-shirt, and stickers!

Jaime Donally is a passionate technology enthusiast who began her career as a math teacher and later moved into instructional technology. Her latest adventures include the launch of Global Maker Day and the #ARVRinEDU community. She frequently presents at events, is an edtech author, and provides staff development and training on immersive technology and the practical use of augmented and virtual reality in the classroom.

Bring STEM into Every Classroom

Preparing students with the essential skills for the future requires all educators to create a culture for learning that sparks curiosity and innovation. Bringing STEM into every classroom is essential. Explore methods and tools that will empower educators to provide students with opportunities in STEM while helping them develop essential SEL skills. This session will share methods and tools with wide applicability to get teachers started with STEM in every classroom and lead students to become creators and innovators.

Rachelle Dene Poth is a Spanish and STEAM teacher and attorney. She is a frequent presenter at conferences on emerging technology and ways to benefit student learning. Rachelle has been the recipient of numerous awards including the Presidential Gold Award for Volunteer Service in Education. As an accomplished author, she has seven titles currently in print, and has contributed to multiple collaborative publications. She enjoys delivering PD, especially on appsmashing, AR/VR, SEL, STEM, project-based learning, and more.

 

Creating Holiday Ornaments with 3D Design

It's the most wonderful time of year...for your students to get creative and design holiday ornaments! In this session, we will show you how your students can get creative for the holidays by incorportation 3D design technology as well as 3D printers to create unique and personalized ornaments for the holiday season!

Introduction to CS with Makey Makey and Scratch

Banana pianos are fun, but customized inventions are even better! In this webinar, you will learn how to challenge students to code custom Scratch projects for their Makey Makey invention kits. Use Scratch to create and code sprites, learn coding tools to make custom animations, and use logic to make games smart!


As a creative, Colleen creates teacher-driven content for the Makey Makey team and beyond! With 15 years of experience in education and a lifetime experience as a maker, she still believes the world is her classroom and that maker education is transformative for students and teachers alike! Colleen is currently the Director of Content, Curriculum, and Community at Makey Makey. 

Modifying a Pre-Made Minecraft Education Edition Lesson

Minecraft Education Edition has many pre-made lessons for almost any subject. These lessons are great places to start. However, you may want to personalize the lessons to add quizzes and instructions that fit with your lesson and teaching style. Alice Keeler is going to guide you through essential tips for customizing a Minecraft lesson and distributing it to your students.

KUBO Basics

Come meet the new KUBO robot! KUBO is a screenless robot that uses a RFID TagTile system to help show it where to go. Students will love being able to map out a path for KUBO and complete fun challenges to learn how this spunky robot works. We'll show you everything you need to get started using KUBO by yourself!

Sharing Lessons in Minecraft Education Edition

Minecraft Education Edition is an excellent resource for engaging students in deeper learning opportunities. Education Edition allows you to download pre-created lessons as well as design your own immersive learning experience. In this session, Alice will walk through how to find ready-made lessons for Minecraft Education Edition and how to distribute them to students using iPads, laptops, or Chromebooks.

Teaching with Minecraft: Basics for Creating a World

Using Minecraft Education Edition starts with understanding some of the basics, like maneuvering in the environment, game modes, and more. In this session, Alice will help you to get started with creating a world. She'll dive into the differences between creative mode and survival mode with some discussion on when to choose which mode when using Minecraft Education Edition with students.

Introduction to Minecraft Education Edition

Game-based learning, like Minecraft, can increase engagement and understanding for students of all ages. But what is Minecraft and how is it educational? In this session, Alice will introduce us to Minecraft Education Edition, the differences between Minecraft and Minecraft Education Edition, and how it can be used with your elementary to high school students.

Turn Your Students' Love of RGM into a Career

Join Jennifer George and Brent Bushnell to discuss how to cultivate the next generation of inventors through joy and creativity. Brent is the Chairman and CoFounder of Two Bit Circus, which deploys STEAM-based programs focused on creativity and invention to inspire students around the world. Brent’s a Sir Edmund Hillary Fellow, a supporter of Clowns Without Borders and publishes on Twitter @brentbushnell; he and members of his team were part of the extraordinary build for OK-Go's viral Rube Goldberg music video for "This Too Shall Pass." Jennifer and Brent will lead an insightful talk about how kids who love building, tinkering, and problem solving can turn those interests into a career.

Rube Goldberg Cartoon Contest: Putting the 'A' in STEAM!

Join Jennifer George as she leads a lively conversation with illustrators Abby Merrill and Ed Steckley as they describe and quite literally illustrate how to draw Rube Goldberg Machines. Once your students have mastered invention drawing, take learning to the next level with the Rube Goldberg Crazy Contraption Cartoon Contest. We will discuss how the contest can add the Art into STEAM learning and how your students can enter.

Rube Goldberg Machines with iBlocks

Learn how to use the iBlocks framework to guide your students through the Engineering Design Process, first building context and understanding around Rube Goldberg, simple machines, and then how they come together in a Rube Goldberg Machine. IBlocks content leads students through the planning, design, and construction of their machine and finally, the testing and evaluation, where students learn the importance of refining, remixing, and redesigning.

How to Integrate Technology into Your Rube Goldberg Machine

In this session, David Fox, creator of the “Rube Works” app, will talk about bringing the Rube Goldberg experience to an app in a fun and inspirational way. Alefiya Master from MAD-learn will talk about the importance of app development in STEM education. Twelve live attendees of our Rube Goldberg OTIS series will be selected to receive Rube Goldberg early reader chapter books for their school libraries!

Rube Goldberg Machines in the Digital World of Minecraft

Join the team from Rube Goldberg Inc and Minecraft global ambassadors they discuss bringing STEAM into the digital world of Minecraft through Rube Goldberg Machines. They will discuss the minecraft.edu tutorials based on simple machines and how those lessons will culminate in a digital Rube Goldberg Machine Contest with NASEF set in the world of Minecraft. 

Rube Goldberg Machines in the Classroom

In this session, Jennifer George shares how teaching Rube Goldberg in the classroom levels the playing field for all learners of all ages. She will talk about the history of the Rube Goldberg Institute for Innovation & Creativity, the origins of the Rube Goldberg Machine and the machine contests that the family has run for over 35 years.  She will also introduce a variety of new offerings that exist for all grade levels that want to get started creating Rube Goldberg Machines in the classroom. 

pi-top[4] Foundation Electronics Kit

Second video in the series ... using pi-top[4] and Python programming to activate sensors and components in the Foundation Electronics Kit.

Getting the School Year Started - Coding in K-8 with Wonder Workshop

In this webinar (part one in a series), you will learn about the importance of computer science for K-8 students, as well as some practical examples on how you can get started this school year as a classroom teacher, a library/media specialist, and even a school administrator. Join Bryan L. Miller, Senior Director of Global Strategic Outreach at Wonder Workshop, creators of the Dash, Dot, and Cue robots, as he takes you through ways to get computer science going at your school or district. Bryan is an international keynote presenter and speaker in the areas of computer science, robotics, maker spaces, play, and edtech toys. He has worked with thousands of educators across the world in learning about the importance of computer science and integrating it into the curriculum. The fun doesn’t stop there, as this will be a series of continued webinars covering other topics in Coding in K-8 with Wonder Workshop. 

Part 3 - Learning Python with pi-top: Conditionals & Loops

Why did the turtle cross the road? Well, probably to attend our Python session… but what’s more important is HOW the turtle gets to the other side of the road. Session three of Learning Python with the pi-top is all about control flow. We’ll show you how to use a classic computer programming application called Turtle Art (hint: it comes pre-installed on your pi-top). Join us to gather resources for teaching control flow with the pi-top that includes turtles and so much more! 

Creating Your Own STEAM Makerspace Program: Ideas & Considerations

Were you unable to attend our session at ISTE 2018? Well, here it is! Makerspaces are becoming cornerstones of schools’ STEAM offerings. From low-tech buildable options to high-tech coded 3D prints, and some things in between, we’ve got a session to help you figure out what’s right for your solution. Bring your imagination and flex your creative muscles!