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Minecraft Education Edition is an excellent resource for engaging students in deeper learning opportunities. Education Edition allows you to download pre-created lessons as well as design your own immersive learning experience. In this session, Alice will walk through how to find ready-made lessons for Minecraft Education Edition and how to distribute them to students using iPads, laptops, or Chromebooks.
Using Minecraft Education Edition starts with understanding some of the basics, like maneuvering in the environment, game modes, and more. In this session, Alice will help you to get started with creating a world. She'll dive into the differences between creative mode and survival mode with some discussion on when to choose which mode when using Minecraft Education Edition with students.
Game-based learning, like Minecraft, can increase engagement and understanding for students of all ages. But what is Minecraft and how is it educational? In this session, Alice will introduce us to Minecraft Education Edition, the differences between Minecraft and Minecraft Education Edition, and how it can be used with your elementary to high school students.
Join Jennifer George and Brent Bushnell to discuss how to cultivate the next generation of inventors through joy and creativity. Brent is the Chairman and CoFounder of Two Bit Circus, which deploys STEAM-based programs focused on creativity and invention to inspire students around the world. Brent’s a Sir Edmund Hillary Fellow, a supporter of Clowns Without Borders and publishes on Twitter @brentbushnell; he and members of his team were part of the extraordinary build for OK-Go's viral Rube Goldberg music video for "This Too Shall Pass." Jennifer and Brent will lead an insightful talk about how kids who love building, tinkering, and problem solving can turn those interests into a career.
Learn how to use the iBlocks framework to guide your students through the Engineering Design Process, first building context and understanding around Rube Goldberg, simple machines, and then how they come together in a Rube Goldberg Machine. IBlocks content leads students through the planning, design, and construction of their machine and finally, the testing and evaluation, where students learn the importance of refining, remixing, and redesigning.
In this session, David Fox, creator of the “Rube Works” app, will talk about bringing the Rube Goldberg experience to an app in a fun and inspirational way. Alefiya Master from MAD-learn will talk about the importance of app development in STEM education. Twelve live attendees of our Rube Goldberg OTIS series will be selected to receive Rube Goldberg early reader chapter books for their school libraries!
Join the team from Rube Goldberg Inc and Minecraft global ambassadors they discuss bringing STEAM into the digital world of Minecraft through Rube Goldberg Machines. They will discuss the minecraft.edu tutorials based on simple machines and how those lessons will culminate in a digital Rube Goldberg Machine Contest with NASEF set in the world of Minecraft.
In this session, Jennifer George shares how teaching Rube Goldberg in the classroom levels the playing field for all learners of all ages. She will talk about the history of the Rube Goldberg Institute for Innovation & Creativity, the origins of the Rube Goldberg Machine and the machine contests that the family has run for over 35 years. She will also introduce a variety of new offerings that exist for all grade levels that want to get started creating Rube Goldberg Machines in the classroom.
Second video in the series ... using pi-top and Python programming to activate sensors and components in the Foundation Electronics Kit.
In this webinar (part one in a series), you will learn about the importance of computer science for K-8 students, as well as some practical examples on how you can get started this school year as a classroom teacher, a library/media specialist, and even a school administrator. Join Bryan L. Miller, Senior Director of Global Strategic Outreach at Wonder Workshop, creators of the Dash, Dot, and Cue robots, as he takes you through ways to get computer science going at your school or district. Bryan is an international keynote presenter and speaker in the areas of computer science, robotics, maker spaces, play, and edtech toys. He has worked with thousands of educators across the world in learning about the importance of computer science and integrating it into the curriculum. The fun doesn’t stop there, as this will be a series of continued webinars covering other topics in Coding in K-8 with Wonder Workshop.
Why did the turtle cross the road? Well, probably to attend our Python session… but what’s more important is HOW the turtle gets to the other side of the road. Session three of Learning Python with the pi-top is all about control flow. We’ll show you how to use a classic computer programming application called Turtle Art (hint: it comes pre-installed on your pi-top). Join us to gather resources for teaching control flow with the pi-top that includes turtles and so much more!
Were you unable to attend our session at ISTE 2018? Well, here it is! Makerspaces are becoming cornerstones of schools’ STEAM offerings. From low-tech buildable options to high-tech coded 3D prints, and some things in between, we’ve got a session to help you figure out what’s right for your solution. Bring your imagination and flex your creative muscles!
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Digital Online Certifications
Below are some popular Digital Teacher Certifications that are available as a series of online courses. Click on a logo to start your certification track today!