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Bring STEM into Every Classroom
Preparing students with the essential skills for the future requires all educators to create a culture for learning that sparks curiosity and innovation. Bringing STEM into every classroom is essential. Explore methods and tools that will empower educators to provide students with opportunities in STEM while helping them develop essential SEL skills. This session will share methods and tools with wide applicability to get teachers started with STEM in every classroom and lead students to become creators and innovators.
Rachelle Dene Poth is a Spanish and STEAM teacher and attorney. She is a frequent presenter at conferences on emerging technology and ways to benefit student learning. Rachelle has been the recipient of numerous awards including the Presidential Gold Award for Volunteer Service in Education. As an accomplished author, she has seven titles currently in print, and has contributed to multiple collaborative publications. She enjoys delivering PD, especially on appsmashing, AR/VR, SEL, STEM, project-based learning, and more.
Festive STEAM Challenges for Elementary Classrooms
The holiday season is upon us! This time of year is the perfect opportunity to incorporate some festive fun into the classroom. Join us for our session where we will explore winter and holiday themed STEAM projects and challenges that elementary students can collaborate on. We will dive into the benefits of STEAM in the elementary classroom and then explore specific examples and ready-made activities to try with your students. From designing and building an igloo with consumable materials to sending robots on a sleigh ride, your students will be engaged from start to finish!
Creating Holiday Ornaments with 3D Design
It's the most wonderful time of year...for your students to get creative and design holiday ornaments! In this session, we will show you how your students can get creative for the holidays by incorportation 3D design technology as well as 3D printers to create unique and personalized ornaments for the holiday season!
Introduction to CS with Makey Makey and Scratch
Banana pianos are fun, but customized inventions are even better! In this webinar, you will learn how to challenge students to code custom Scratch projects for their Makey Makey invention kits. Use Scratch to create and code sprites, learn coding tools to make custom animations, and use logic to make games smart!
As a creative, Colleen creates teacher-driven content for the Makey Makey team and beyond! With 15 years of experience in education and a lifetime experience as a maker, she still believes the world is her classroom and that maker education is transformative for students and teachers alike! Colleen is currently the Director of Content, Curriculum, and Community at Makey Makey.
Creative Storytelling with Robotics
Get ready for this twist on digital storytelling featuring robotics. In this cross-curricular workshop, we will discuss some best practices and things to consider when starting a storytelling project in your classroom. Then, we'll show you how to plan and code your device(s) to tell a story in a whole new way! We will also share some storytelling examples using one of our favorite robot friends, KIBO! You’ll get to try these skills out for yourself, so you too, can enhance your classroom's creativity!
Modifying a Pre-Made Minecraft Education Edition Lesson
Minecraft Education Edition has many pre-made lessons for almost any subject. These lessons are great places to start. However, you may want to personalize the lessons to add quizzes and instructions that fit with your lesson and teaching style. Alice Keeler is going to guide you through essential tips for customizing a Minecraft lesson and distributing it to your students.
Sharing Lessons in Minecraft Education Edition
Minecraft Education Edition is an excellent resource for engaging students in deeper learning opportunities. Education Edition allows you to download pre-created lessons as well as design your own immersive learning experience. In this session, Alice will walk through how to find ready-made lessons for Minecraft Education Edition and how to distribute them to students using iPads, laptops, or Chromebooks.
Teaching with Minecraft: Basics for Creating a World
Using Minecraft Education Edition starts with understanding some of the basics, like maneuvering in the environment, game modes, and more. In this session, Alice will help you to get started with creating a world. She'll dive into the differences between creative mode and survival mode with some discussion on when to choose which mode when using Minecraft Education Edition with students.
Introduction to Minecraft Education Edition
Game-based learning, like Minecraft, can increase engagement and understanding for students of all ages. But what is Minecraft and how is it educational? In this session, Alice will introduce us to Minecraft Education Edition, the differences between Minecraft and Minecraft Education Edition, and how it can be used with your elementary to high school students.
A Rube Goldberg Summer of Outdoor Fun
We’re heading into summer and there is no better place to take your Rube Goldberg Machine building than outdoors! Sandbox, water-play, planting, digging, and even playgrounds can be part of the kinetic fun! Join Jennifer George and friends as they discuss the joy Rube Goldberg and machine-building can bring to your summer programming.
Matt's Maker Space: Legacy Inspires STEAM Opportunities
Makerspaces foster student independence, exploration, and love of creation. Join Jennifer, Noelle, and Anne as they discuss the impact and legacy of Matt Conover, Noelle's son, who died in 2002 from non-Hodgkin's Lymphoma, just before his 13th birthday. Matt's Maker Space, founded by Noelle, honors her son's love of engineering and fosters STEM creativity and arts education throughout Pennsylvania.
Turn Your Students' Love of RGM into a Career
Join Jennifer George and Brent Bushnell to discuss how to cultivate the next generation of inventors through joy and creativity. Brent is the Chairman and CoFounder of Two Bit Circus, which deploys STEAM-based programs focused on creativity and invention to inspire students around the world. Brent’s a Sir Edmund Hillary Fellow, a supporter of Clowns Without Borders and publishes on Twitter @brentbushnell; he and members of his team were part of the extraordinary build for OK-Go's viral Rube Goldberg music video for "This Too Shall Pass." Jennifer and Brent will lead an insightful talk about how kids who love building, tinkering, and problem solving can turn those interests into a career.
In this session, participants will learn how to create Rube Goldberg machines at home – or with items commonly found around the house. Joined by Jennifer George, we will preview the upcoming book: “25 Rube Goldberg Machines You Can Build at Home.” Guest speakers include Zach Umperovitch (builder), Tori Cameron (author).
Rube Goldberg Cartoon Contest: Putting the 'A' in STEAM!
Join Jennifer George as she leads a lively conversation with illustrators Abby Merrill and Ed Steckley as they describe and quite literally illustrate how to draw Rube Goldberg Machines. Once your students have mastered invention drawing, take learning to the next level with the Rube Goldberg Crazy Contraption Cartoon Contest. We will discuss how the contest can add the Art into STEAM learning and how your students can enter.
Rube Goldberg Machines with iBlocks
Learn how to use the iBlocks framework to guide your students through the Engineering Design Process, first building context and understanding around Rube Goldberg, simple machines, and then how they come together in a Rube Goldberg Machine. IBlocks content leads students through the planning, design, and construction of their machine and finally, the testing and evaluation, where students learn the importance of refining, remixing, and redesigning.
How to Integrate Technology into Your Rube Goldberg Machine
In this session, David Fox, creator of the “Rube Works” app, will talk about bringing the Rube Goldberg experience to an app in a fun and inspirational way. Alefiya Master from MAD-learn will talk about the importance of app development in STEM education. Twelve live attendees of our Rube Goldberg OTIS series will be selected to receive Rube Goldberg early reader chapter books for their school libraries!
Rube Goldberg Machines in the Digital World of Minecraft
Join the team from Rube Goldberg Inc and Minecraft global ambassadors they discuss bringing STEAM into the digital world of Minecraft through Rube Goldberg Machines. They will discuss the minecraft.edu tutorials based on simple machines and how those lessons will culminate in a digital Rube Goldberg Machine Contest with NASEF set in the world of Minecraft.
Rube Goldberg Machines in the Classroom
In this session, Jennifer George shares how teaching Rube Goldberg in the classroom levels the playing field for all learners of all ages. She will talk about the history of the Rube Goldberg Institute for Innovation & Creativity, the origins of the Rube Goldberg Machine and the machine contests that the family has run for over 35 years. She will also introduce a variety of new offerings that exist for all grade levels that want to get started creating Rube Goldberg Machines in the classroom.
pi-top Foundation Electronics Kit
Second video in the series ... using pi-top and Python programming to activate sensors and components in the Foundation Electronics Kit.
Getting the School Year Started - Coding in K-8 with Wonder Workshop
In this webinar (part one in a series), you will learn about the importance of computer science for K-8 students, as well as some practical examples on how you can get started this school year as a classroom teacher, a library/media specialist, and even a school administrator. Join Bryan L. Miller, Senior Director of Global Strategic Outreach at Wonder Workshop, creators of the Dash, Dot, and Cue robots, as he takes you through ways to get computer science going at your school or district. Bryan is an international keynote presenter and speaker in the areas of computer science, robotics, maker spaces, play, and edtech toys. He has worked with thousands of educators across the world in learning about the importance of computer science and integrating it into the curriculum. The fun doesn’t stop there, as this will be a series of continued webinars covering other topics in Coding in K-8 with Wonder Workshop.
Part 3 - Learning Python with pi-top: Conditionals & Loops
Why did the turtle cross the road? Well, probably to attend our Python session… but what’s more important is HOW the turtle gets to the other side of the road. Session three of Learning Python with the pi-top is all about control flow. We’ll show you how to use a classic computer programming application called Turtle Art (hint: it comes pre-installed on your pi-top). Join us to gather resources for teaching control flow with the pi-top that includes turtles and so much more!
Creating Your Own STEAM Makerspace Program: Ideas & Considerations
Were you unable to attend our session at ISTE 2018? Well, here it is! Makerspaces are becoming cornerstones of schools’ STEAM offerings. From low-tech buildable options to high-tech coded 3D prints, and some things in between, we’ve got a session to help you figure out what’s right for your solution. Bring your imagination and flex your creative muscles!
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