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Earns Certificate > 45 min Educational Frameworks 9th - 12th
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Unpacking the CSTA Standards

Whether you are from the Northeast, the South, Midwest, or the West, there is a general set of standards for computer science (CS) education. We will explore those standards and make them relevant to all classrooms and grade levels. In this session, we will define computer science and explore why it is a necessary subject. We will also explore the impact of computer science in our schools and discuss how to design and implement successful CS education.

Understanding the NYS Computer Science and Digital Fluency Learning Standards

Computer science concepts are finding their way into every classroom at each grade level. That's where the new Computer Science and Digital Fluency Learning Standards come into play! If you haven’t had a chance to dive into the new NYS K-12 Computer Science and Digital Fluency Learning Standards, join us for this session as we unpack these standards and explore ideas and activities to integrate them into the classroom.

EdTech Essentials Part 2: Creation and Collaboration with Digital Tools

Join educator, author, and speaker Monica Burns and the OTIS for educators team for part two of this three-part webinar series that will explore essential EdTech topics alongside actionable tips and favorite tools. Learn strategies for supporting students as creators and how to design learning activities for movie making, ebook design, website building, podcasting, and more. In this session, you’ll explore how to support students as creators as they work together with their peers. 

EdTech Essentials Part 1: Curating Resources and Expanding Classroom Walls

Join educator, author, and speaker Monica Burns and the OTIS for educators team for part one of this three-part webinar series that will explore essential EdTech topics alongside actionable tips and favorite tools. Learn about free and low-cost resources for student consumers that connect to reading, viewing, and listening experiences students have online. In this session, you’ll explore the tools and the strategies for curating content for students with an emphasis on expanding classroom walls with digital resources. 

Creating Your Own STEAM Makerspace Program: Ideas & Considerations

Were you unable to attend our session at ISTE 2018? Well, here it is! Makerspaces are becoming cornerstones of schools’ STEAM offerings. From low-tech buildable options to high-tech coded 3D prints, and some things in between, we’ve got a session to help you figure out what’s right for your solution. Bring your imagination and flex your creative muscles!