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How to Integrate Technology into Your Rube Goldberg Machine

In this session, David Fox, creator of the “Rube Works” app, will talk about bringing the Rube Goldberg experience to an app in a fun and inspirational way. Alefiya Master from MAD-learn will talk about the importance of app development in STEM education. Twelve live attendees of our Rube Goldberg OTIS series will be selected to receive Rube Goldberg early reader chapter books for their school libraries!

Rube Goldberg Machines in the Digital World of Minecraft

Join the team from Rube Goldberg Inc and Minecraft global ambassadors they discuss bringing STEAM into the digital world of Minecraft through Rube Goldberg Machines. They will discuss the minecraft.edu tutorials based on simple machines and how those lessons will culminate in a digital Rube Goldberg Machine Contest with NASEF set in the world of Minecraft. 

Rube Goldberg Machines in the Classroom

In this session, Jennifer George shares how teaching Rube Goldberg in the classroom levels the playing field for all learners of all ages. She will talk about the history of the Rube Goldberg Institute for Innovation & Creativity, the origins of the Rube Goldberg Machine and the machine contests that the family has run for over 35 years.  She will also introduce a variety of new offerings that exist for all grade levels that want to get started creating Rube Goldberg Machines in the classroom. 

Building an Enrichment Program with Rube Goldberg

Join the world’s foremost expert on all things Rube Goldberg, Jennifer George, as she discusses why the overly complicated machines that bear Rube’s name remain a key component of enrichment and STEAM programs in schools across the country. Then, learn from our curriculum team on how to structure a Rube Goldberg-centered enrichment program, and how we add technology, advanced literacy, and career exploration to a K12 Rube Goldberg program.