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NLM - Transportation- Lesson - 15 - Transportation: Classifications

Students will use inquisitive thinking skills to determine appropriate vehicle types based on transportation mode, speed, and cargo.

NLM - Letters - Lesson - 26 - Alphabetic Ordering

Students will identify the letters in the alphabet and how they are ordered.

NLM - Letters - Lesson - 27 - Vowel Sounds

Students will grasp the concept of vowel sounds and their impact on words.

NLM - Money - 35 - Value of Coins - Digital Lesson

Students will learn the value of a penny, nickel, dime and quarter.

NLM - Animals - 23 - Animals: Classification & Habitats - Digital Lesson

Students will identify the animal and what habitat it inhabits.

NLM - Body Parts - 10 - Body Parts: Identification - Digital Lesson

Students will grasp the concept that their bodies play a significant role in their everyday life experience.

NLM - Body Parts - 11 - Body Parts: Usage & Identification - Digital Lesson

Students will identify the names of parts of the body and understand how each body part can be used.

NLM - Body Parts - 12 - Five Senses - Digital Lesson

Students will learn the awesome purpose of the 5 senses in helping discover the world around them.

NLM - Shapes - 32 - Shapes: Properties - Digital Lesson

Students will identify the properties of a circle, triangle, square, and rectangle.

NLM - Shapes - 31 - Shapes: Recognition - Digital Lesson

Students will learn about the concept of shapes. Students will think inquisitively as they recognize and identify shapes using objects in their environment. Students will demonstrate an understanding of the concept of shapes by completing shape puzzle problems.

NLM - Space - 21 - Orbit & Axis - Digital Lesson

Students will learn about the Earth’s orbit and axis.

NLM - Weather - 8 - Types of Weather 14:40 - Digital Lesson

Students will identify the different types of weather.

NLM - Weather - 7 - Temperature - Digital Lesson

Students will learn to observe and discuss temperature as it relates to personal comfort. Students will understand how to communicate preferences about temperature and the items or actions they may need to be comfortable.

NLM - Personal Items & Personal Space - 2 - Personal Items: Identification - Digital Lesson

Students will identify their everyday items that they use and interact with.

NLM - Choices - 5 - Wants vs. Needs - Digital Lesson

Students will understand the difference between wants and needs. Students will sort items based on whether the item is a want or a need.

NLM - Choices - 6 - Sequencing - Digital Lesson

Students will learn about sequencing and the role it plays in our daily activities.

NLM - Colors - 16 - Colors: Recognition - Digital Lesson

Students will learn basic colors in association with relevant objects.

NLM - Colors - 17 - Colors: Association & Sorting - Digital Lesson

Students will identify the color of an object, determine whether or not it is shown in its natural color, and identify what color each object would be in its natural environment.

NLM - Numbers - 28 - Numbers: Recognition - Digital Lesson

Students will recognize and count with numbers 1-5 while associating one to one correspondence with objects.

NLM - Personal Items - 1 - Prepositions - Digital Lesson

Students will gain a stronger understanding of their relationship to their surroundings as they learn to identify prepositions. 

Delivering a Response 2 Activity in Lumio

When it's time for an assessment, deliver it to student devices via Lumio (formerly known as SMART Learning Suite Online). This video shows you how!

Delivering a Shout it Out! in Lumio

With your students connected to your Lumio (formerly known as SMART Learning Suite Online) online lesson, the teacher can send a Shout it Out! discussion activity to student devices.  Have a discussion. Run a debate.  Find out what your students may already know about the topic of your next lesson!

Delivering a Monster Quiz in Lumio

From Lumio (formerly known as SMART Learning Suite Online), you can send a Monster Quiz to your students' devices for a fun review or practice test!

Making a Copy of a Lumio File

Once inside your Lumio (formerly known as SMART Learning Suite Online) dashboard, this video shows how to make a copy of a lesson file you have in your library.  Now you can save different versions of your lessons for multiple student groups.

Converting a Google Drive File from the Lumio Dashboard

Once inside your Lumio (formerly known as SMART Learning Suite Online) dashboard, add another lesson from your Google Drive files such as Google Slides or a Google Doc.

Using the Desmos Widget in Lumio

In this skills video, we'll look at using the new Desmos Widget in Lumio (formerly known as SMART Learning Suite Online).  You'll learn everything you need to know to get started! 

Moving Students into Breakout Rooms in Teams

Learn how to move students into breakout rooms in Teams.

Using Breakout Rooms in Google Meet (Enterprise)

If you have Google Enterprise, you have access to the breakout room feature in Google Meet. In this quick skill course we will take a look at how to easily start a breakout room.

Rube Goldberg Machine Contest Finals - 2019

View highlights of the official 2019 Rube Goldberg Machine Contest finals. Students were given the task to "Put Money in a Piggy Bank." 

A Rube Goldberg Machine Contest (RGMC) is an event where students of all ages compete with machines that they have imagined, designed, and created in a fun and competitive forum. The competitions encourage teamwork and out-of-the-box problem solving, in a fresh learning environment and level playing field. All you need is a good Imagination and a pile of junk!

Rube Goldberg Machine Contest Finals - 2018

View highlights of the 2018 Rube Goldberg Machine Contest Finals. Students were given the task to "Pour a Bowl of Cereal."

Since 1988, tens of thousands of students have competed in annual Rube Goldberg Machine Contests° where they are challenged to build the wackiest, working Rube Goldberg Machine that completes a common task.

In the structured environment of the competitions, these contraptions are more than just Rube Goldberg Machines. They inspire communication, problem-solving, and teamwork. They hone skills like math, physics, and chemistry. On a formal basis, this learning experience falls under the umbrella of STEM/STEAM (Science, Technology Engineering, Art, and Math) education. 

Rube Goldberg Sizzle Reel

A Rube Goldberg Machine (RGM) is a crazy contraption which accomplishes a simple task in the most complicated and funniest way possible! Based on the “invention” cartoons of the famous, Pulitzer Prize-Winning Cartoonist, Rube Goldberg. His drawings and imagined machines are at the heart of the Rube Goldberg Machine Contest. They use everyday items (mostly junk!), they tell a story, and most important of all — they make you laugh!