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NLM - Transportation - Lesson - 13 - Vehicle Motion

Students will use critical thinking skills to determine what type of vehicles Mr. Jared is discussing.

NLM - Transportation- Lesson - 15 - Transportation: Classifications

Students will use inquisitive thinking skills to determine appropriate vehicle types based on transportation mode, speed, and cargo.

NLM - Personal Items & Personal Space - Lesson - 3- Personal Items: Usage & Identification

Students will observe and identify the common items that assist them in daily living. Students will apply this knowledge to communicate daily choices.

NLM - Transportation - Lesson - 14 - Transportation: Functions & Classifications

Students will identify the names, functions and classifications of different types of vehicles used for transportation.

NLM - Letters - Lesson - 25 - Letter Case

Students will experience the concept of upper and lower case letters through drawing, sculpting, and AAC choice.

NLM - Letters - Lesson - 26 - Alphabetic Ordering

Students will identify the letters in the alphabet and how they are ordered.

NLM - Letters - Lesson - 27 - Vowel Sounds

Students will grasp the concept of vowel sounds and their impact on words.

NLM - Choices-Lesson - 4- Likes & Dislikes

Students will practice expressing themselves in a variety of ways by communicating their likes and dislikes. They will come to understand the value of emotional expression in communication.

NLM - Money - 34 - Know Your Coins - Digital Lesson

Students will become familiar with the basic coin types and how to count them.

NLM - Animals - 23 - Animals: Classification & Habitats - Digital Lesson

Students will identify the animal and what habitat it inhabits.

NLM - Animals - 24 - Animals: Classification - Digital Lesson

Students will learn how to classify animals based off of features, habitat, and grouping.

NLM - Shapes - 33 - 2D & 3D Shapes - Digital Lesson

Students will learn how to identify two-dimensional (2D) and three-dimensional (3D) shapes. Students will recognize the difference between two-dimensional and three-dimensional shapes.

NLM - Body Parts - 10 - Body Parts: Identification - Digital Lesson

Students will grasp the concept that their bodies play a significant role in their everyday life experience.

NLM - Body Parts - 11 - Body Parts: Usage & Identification - Digital Lesson

Students will identify the names of parts of the body and understand how each body part can be used.

NLM - Body Parts - 12 - Five Senses - Digital Lesson

Students will learn the awesome purpose of the 5 senses in helping discover the world around them.

NLM - Animals - 22 - Animal Habitats - Digital Lesson

Students will gain a deeper understanding of the importance of animal habitats through sensory experience and creative activities.

NLM - Shapes - 32 - Shapes: Properties - Digital Lesson

Students will identify the properties of a circle, triangle, square, and rectangle.

NLM - Weather - 7 - Temperature - Digital Lesson

Students will learn to observe and discuss temperature as it relates to personal comfort. Students will understand how to communicate preferences about temperature and the items or actions they may need to be comfortable.

NLM - Personal Items & Personal Space - 2 - Personal Items: Identification - Digital Lesson

Students will identify their everyday items that they use and interact with.

NLM - Colors - 18 - Primary & Secondary Color Mixing - Digital Lesson

Students will learn about and understand what happens when you begin to mix together the three primary colors, red, blue, and yellow. We get secondary colors like orange, green, and purple.

NLM - Personal Items - 1 - Prepositions - Digital Lesson

Students will gain a stronger understanding of their relationship to their surroundings as they learn to identify prepositions. 

pi-top[4] Pulse Light Show

Using a Pulse unit and connecting it to your pi-top[4] unit, you can light up colored pixels in the 7 X 7 grid and do some amazing things with Python code.  Take a look!

Ozobot Basics

Join us to code with colors! Ozobot's Evo is a robot that can operate with color or block coding.  This tiny but mighty robot packs a lot of power with serveral sensors and communitcation options.  Come join us, you won't want to miss this one! 

 

 

Delivering a Response 2 Activity in Lumio

When it's time for an assessment, deliver it to student devices via Lumio (formerly known as SMART Learning Suite Online). This video shows you how!

Delivering a Shout it Out! in Lumio

With your students connected to your Lumio (formerly known as SMART Learning Suite Online) online lesson, the teacher can send a Shout it Out! discussion activity to student devices.  Have a discussion. Run a debate.  Find out what your students may already know about the topic of your next lesson!

Delivering a Monster Quiz in Lumio

From Lumio (formerly known as SMART Learning Suite Online), you can send a Monster Quiz to your students' devices for a fun review or practice test!

Making a Copy of a Lumio File

Once inside your Lumio (formerly known as SMART Learning Suite Online) dashboard, this video shows how to make a copy of a lesson file you have in your library.  Now you can save different versions of your lessons for multiple student groups.

Converting a Google Drive File from the Lumio Dashboard

Once inside your Lumio (formerly known as SMART Learning Suite Online) dashboard, add another lesson from your Google Drive files such as Google Slides or a Google Doc.

Using the Desmos Widget in Lumio

In this skills video, we'll look at using the new Desmos Widget in Lumio (formerly known as SMART Learning Suite Online).  You'll learn everything you need to know to get started! 

Rube Goldberg Machine Contest Finals - 2019

View highlights of the official 2019 Rube Goldberg Machine Contest finals. Students were given the task to "Put Money in a Piggy Bank." 

A Rube Goldberg Machine Contest (RGMC) is an event where students of all ages compete with machines that they have imagined, designed, and created in a fun and competitive forum. The competitions encourage teamwork and out-of-the-box problem solving, in a fresh learning environment and level playing field. All you need is a good Imagination and a pile of junk!

Rube Goldberg Machine Contest Finals - 2018

View highlights of the 2018 Rube Goldberg Machine Contest Finals. Students were given the task to "Pour a Bowl of Cereal."

Since 1988, tens of thousands of students have competed in annual Rube Goldberg Machine Contests° where they are challenged to build the wackiest, working Rube Goldberg Machine that completes a common task.

In the structured environment of the competitions, these contraptions are more than just Rube Goldberg Machines. They inspire communication, problem-solving, and teamwork. They hone skills like math, physics, and chemistry. On a formal basis, this learning experience falls under the umbrella of STEM/STEAM (Science, Technology Engineering, Art, and Math) education. 

Rube Goldberg Sizzle Reel

A Rube Goldberg Machine (RGM) is a crazy contraption which accomplishes a simple task in the most complicated and funniest way possible! Based on the “invention” cartoons of the famous, Pulitzer Prize-Winning Cartoonist, Rube Goldberg. His drawings and imagined machines are at the heart of the Rube Goldberg Machine Contest. They use everyday items (mostly junk!), they tell a story, and most important of all — they make you laugh!