Search through our library of courses, select a category you might be interested in, use the search bar, or filter options on the left side of the page.
Using a Pulse unit and connecting it to your pi-top unit, you can light up colored pixels in the 7 X 7 grid and do some amazing things with Python code. Take a look!
Join us to code with colors! Ozobot's Evo is a robot that can operate with color or block coding. This tiny but mighty robot packs a lot of power with serveral sensors and communitcation options. Come join us, you won't want to miss this one!
Do you find your students drifting away to dreamland or struggling with impulsive behaviors? Come join us as we explore the science behind mindfulness and some activities using technology that can assist your students with their practice of mindfulness. Can't wait to Zen with you!
When it's time for an assessment, deliver it to student devices via Lumio (formerly known as SMART Learning Suite Online). This video shows you how!
With your students connected to your Lumio (formerly known as SMART Learning Suite Online) online lesson, the teacher can send a Shout it Out! discussion activity to student devices. Have a discussion. Run a debate. Find out what your students may already know about the topic of your next lesson!
From Lumio (formerly known as SMART Learning Suite Online), you can send a Monster Quiz to your students' devices for a fun review or practice test!
Once inside your Lumio (formerly known as SMART Learning Suite Online) dashboard, this video shows how to make a copy of a lesson file you have in your library. Now you can save different versions of your lessons for multiple student groups.
Once inside your Lumio (formerly known as SMART Learning Suite Online) dashboard, add another lesson from your Google Drive files such as Google Slides or a Google Doc.
In this skills video, we'll look at using the new Desmos Widget in Lumio (formerly known as SMART Learning Suite Online). You'll learn everything you need to know to get started!
View highlights of the official 2019 Rube Goldberg Machine Contest finals. Students were given the task to "Put Money in a Piggy Bank."
A Rube Goldberg Machine Contest (RGMC) is an event where students of all ages compete with machines that they have imagined, designed, and created in a fun and competitive forum. The competitions encourage teamwork and out-of-the-box problem solving, in a fresh learning environment and level playing field. All you need is a good Imagination and a pile of junk!
View highlights of the 2018 Rube Goldberg Machine Contest Finals. Students were given the task to "Pour a Bowl of Cereal."
Since 1988, tens of thousands of students have competed in annual Rube Goldberg Machine Contests° where they are challenged to build the wackiest, working Rube Goldberg Machine that completes a common task.
In the structured environment of the competitions, these contraptions are more than just Rube Goldberg Machines. They inspire communication, problem-solving, and teamwork. They hone skills like math, physics, and chemistry. On a formal basis, this learning experience falls under the umbrella of STEM/STEAM (Science, Technology Engineering, Art, and Math) education.
A Rube Goldberg Machine (RGM) is a crazy contraption which accomplishes a simple task in the most complicated and funniest way possible! Based on the “invention” cartoons of the famous, Pulitzer Prize-Winning Cartoonist, Rube Goldberg. His drawings and imagined machines are at the heart of the Rube Goldberg Machine Contest. They use everyday items (mostly junk!), they tell a story, and most important of all — they make you laugh!
We’re sorry, no results were found. Maybe try searching a different term.
Have an immediate question? Contact us directly at 1-844-414-1851
Digital Online Certifications
Below are some popular Digital Teacher Certifications that are available as a series of online courses. Click on a logo to start your certification track today!