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Introduction to Google Classroom

Ready to take your classroom digital? Join us as we dive into Google Classroom! This platform brings together great G-Suite apps like Google Drive, Docs, Sheets, Slides, Forms, and key add-ons, all in one easy-to-navigate application. Learn just how easy it is to get started using Google Classroom, and discover ways to improve your workflow and manage entire class sets of documents and assignments with this amazing tool.

Getting Started with Google Classroom

Using Google Classroom for the first time? This session will walk you through the most basic functionality of Google Classroom. We will cover creating your first class, inviting students and posting content for your students to access such as questions and assignments.

Apps to Support the Special Education Teacher (A.S.S.E.T.)

This iPad-centric course will cover a variety of skills-based and creation apps that are useful in the Special Ed classroom. The session will not only cover the functionality of the apps, but also best practices to incorporate them effectively with students — for example, using iPads as a center for assessment, or as a behavior management tool. This session will also reveal some of the best kept accessibility secrets the iPad has to offer to help you reach all types of learners.

Mindfulness Activities

Do you find your students drifting away to a dream land during the day? Students have a limited attention span and getting students to refocus once they start day dreaming can be hard. Join our Curriculum Specialists as we explore some activities for mindfulness to help your students be fully present and aware of what is happening in your lesson.

PBL for ENL/ELL

See how technology can improve the quality of your project-based learning activities. Learn how to implement PBL activities to promote critical thinking, communication, and collaboration with your ENL/ELL students. In this course, you will learn how to use various tools to promote the key elements of PBL, such as research, collaboration, gathering (and analyzing) feedback, and presenting knowledge in your classroom.

Making Your Token Economy Digital

Token Economies are a Positive Behavioral Intervention and Support (PBIS) used to recognize students for meeting goals. While the idea of giving a student a reward for meeting a goal hasn’t changed the structure of keeping track of these rewards and distributing them has. Join us as we show you how to free yourself from the problems of lost, damaged, or stolen physical tokens and create your own digital token economy.

PBL for ELA

See how technology can improve the quality of your project-based learning activities. Learn how to implement PBL activities to promote critical thinking, communication, and collaboration in your ELA classroom. In this course, you will learn how to use various tools to promote the key elements of PBL, such as research, collaboration, gathering (and analyzing) feedback, and presenting knowledge in your classroom.

Technology to Support the Danielson Framework - Domain 4

Teachers face countless choices  daily when it comes to their students, lesson planning, parent interaction, and the environment of where learning takes place. With a profession as challenging as teaching, self reflection is beneficial for teachers as it presents opportunities for growth. Thinking about what works, and why it works as well as what didn't work and why it didn't work plays an integral role in the development of becoming a better teacher and role model for students. Join our curriculum specialists as we go through strategies for reflecting on teaching, maintaining accurate records, communicating with families, participating in the professional community, growing and developing professionally, and showing professionalism all while creating engaging lessons for our students and keeping students informed, motivated, and improving performance. As the final session of our  "Technology to Support the Danielson Framework" series comes to a close, we will help support you as you juggle the many responsibilities assigned to you.

Technology to Support the Danielson Framework - Domain 3

Are you struggling to engage your students in learning? Do you ever ask yourself, "How can I bring this complex content that MUST be taught...to life for my students?" If you answered yes to all these questions, then you're in the right place! Our Curriculum Specialists will guide you through a variety of resources and technology to support Domain 3 of the Danielson Framework, Instruction, where their focus will be to provide strategies for improving your communication with students, introduce different techniques for questioning and discussion, and enhance your flexibility and responsiveness during any type of lesson. Here in Domain 3, teachers execute the plans that they previously created in Domain 1: Planning and Preparation. This domain is considered the "heart" of teaching and we are more than excited to support your passion for instruction as we boost students' passion for learning!

Lesson Planning for ENLs

It may be difficult to know how to fully support an English as a New Language Learner(ENL) in your classroom. There are many strategies and resources out there like ¡Colorín Colorado!, free graphic organizers, and lesson plans that can help you if you know where to look! In this session we will look at  some of those resources, and lesson planning strategies to help you support your students. 

Technology to Support the Danielson Framework - Domain 1

In this first of four-session series, we'll explore how you can best incorporate technology resources to demonstrate your effectiveness of various components of Domain 1 of The Danielson Framework. The Danielson Framework is a constructivist set of instructional components aimed at helping teachers in four domains: Planning and Preparation, Classroom Environment, Instruction, and Professional Responsibilities. From demonstrating knowledge of resources, content and pedagogy, to designing student assessments, our curriculum specialists will guide you through their favorites websites, platforms, and software programs for Planning and Preparation!

Gamification

Gamification is a way of cultivating motivation in your students by using games that have educational goals and levels which provide increasingly challenging content. Join us as we show you 5 of our favorite Gamification resources to use in your classroom! To learn more about Game-Based Learning and Gamification before this session check out our Blog at Teq.com!

Game-Based Learning

Game-Based Learning is a phrase often confused with Gamification or gaming. In this course we will share with you our 5 favorite Game-Based Learning activities to start using in your classroom right away! You will also learn about some ways you can gamify your classroom with or without computers! To learn more about Game-Based Learning and Gamification before this session check out our Blog at Teq.com!