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Product Familiarization > 45 min English Adam Fragale
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Intro to Inspirit

There is so much potential to bring your curriculum to life using virtual reality experiences. In this course, we will introduce the Inspirit VR headset that creates hands-on experiences for any classroom. You will learn how easy it is to implement and see the interactive modules that allow for deeper learning. Students can learn complex concepts like car mechanics and welding, as well as core subjects such as science. The classroom of the 21st century is here, so let's get acquainted with VR!

Gamify Your End of Year Test Prep

Getting your students ready for end-of-year exams is a daunting task for teachers. This is especially true when you're still trying to complete the required curriculum for the year at the same time. How can you engage your students in material that they have not seen since the beginning of the year? Gamification may be the solution you are looking for! By making a game out of reviewing content, students can easily digest the content that they can expect on their final exams. In addition, gamification can raise student engagement, as students can compete against each other or themselves. In this session, we will look into how you can gamify your end of year reviews either with hands-on activities or with online resources that will spice up the review process for you and your students.