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Transforming Education with AI and Generative AI

Dive into the world of AI in education with confidence! If you're wondering how AI fits into your teaching toolkit, this session is for you. Discover simple and effective ways to incorporate AI-powered tools into your classroom, making teaching and learning a dynamic experience.

Rachelle Dene Poth is a Spanish and STEAM teacher and attorney. She is a frequent presenter at conferences on emerging technology and ways to benefit student learning. Rachelle has been the recipient of numerous awards including the Presidential Gold Award for Volunteer Service in Education. As an accomplished author, she has seven titles currently in print, and has contributed to multiple collaborative publications. She enjoys delivering PD, especially on appsmashing, AR/VR, SEL, STEM, project-based learning, and more.

Using 3D Design for a Family Totem

The tradition of family stories being passed down through generations is something that gives a family a sense of identity. In honor of National American Indian Heritage Month, this session will focus on creating family totems using 3D design. Join us as we discuss how to incorporate STEM and the history and significance of the totem into the classroom to create a new family tradition that our students will be able to share and pass down.

Getting Started with AR using Merge EDU

Merge EDU is a hands-on digital learning platform that engages students in STEM with 3D objects and simulations they can touch, hold, and interact with using the Merge Cube. Join Jaime Donally from ARVRinEDU to discover the benefits of Merge EDU for teachers and students, learn how it works, and have an opportunity to participate from home. Attendees to this live session are automatically entered to win one of five bundles containing a free 1-year individual subscription to Merge EDU, a Merge Cube, a Merge t-shirt, and stickers!

Jaime Donally is a passionate technology enthusiast who began her career as a math teacher and later moved into instructional technology. Her latest adventures include the launch of Global Maker Day and the #ARVRinEDU community. She frequently presents at events, is an edtech author, and provides staff development and training on immersive technology and the practical use of augmented and virtual reality in the classroom.

Diving into AI in Education: 10 Things to Try and 10 to Avoid

Uncover the potential of AI to revolutionize teaching and learning while learning from real-world examples. AI offers new opportunities to enhance student engagement and personalize learning experiences. However, AI comes with both promises and challenges. We will explore 10 dos and don'ts when it comes to AI. For example, do learn how AI-powered tutoring systems can adapt to individual student needs and provide personalized learning experiences but don't overlook data privacy or the ethical considerations when using AI in education. Join us to explore some AI tools and essential considerations.

Rachelle Dene Poth is a Spanish and STEAM teacher and attorney. She is a frequent presenter at conferences on emerging technology and ways to benefit student learning. Rachelle has been the recipient of numerous awards including the Presidential Gold Award for Volunteer Service in Education. As an accomplished author, she has seven titles currently in print, and has contributed to multiple collaborative publications. She enjoys delivering PD, especially on appsmashing, AR/VR, SEL, STEM, project-based learning, and more.

Creative, Productive, and Personalized Classrooms

This session will focus on how and why you can engage students in learning and assessments. We will explore different types of assessments, methods of assessment, and tools that promote student choice and voice in learning. We'll also discuss how you can use assessments to provide students with opportunities to develop essential skills. Some methods we will cover include choice boards, genius hour, and PBL STEM activities. Join us to discover how to facilitate these methods and foster student agency in learning.

Rachelle Dene Poth is a Spanish and STEAM teacher and attorney. She is a frequent presenter at conferences on emerging technology and ways to benefit student learning. Rachelle has been the recipient of numerous awards including the Presidential Gold Award for Volunteer Service in Education. As an accomplished author, she has seven titles currently in print, and has contributed to multiple collaborative publications. She enjoys delivering PD, especially on appsmashing, AR/VR, SEL, STEM, project-based learning, and more

Artificial Intelligence in Education: What Do We Need to Know?

Learn how AI is being used in education, its implications for the future, and how it has impacted learning. Then, we'll explore resources for teaching about AI. You'll walk away with a better understanding of the ethical considerations of using AI as well as the benefits of using AI for education. The session will include an overview of what AI is, resources to introduce it to students, some key facts about the use of AI in our lives, and activities & courses to explore. Plus, we'll show you how to explore some useful AI tools and provide AI activity ideas.

Rachelle Dene Poth is a Spanish and STEAM teacher and attorney. She is a frequent presenter at conferences on emerging technology and ways to benefit student learning. Rachelle has been the recipient of numerous awards including the Presidential Gold Award for Volunteer Service in Education. As an accomplished author, she has seven titles currently in print, and has contributed to multiple collaborative publications. She enjoys delivering PD, especially on appsmashing, AR/VR, SEL, STEM, project-based learning, and more.

Digital Tools to Support Students with Autism

Did you know that April is Autism Acceptance Month? Join us for this session where we take a look at some great digital tools for working with students with autism spectrum disorder. We will discuss why digital tools can be so powerful when working with the autism community. We will also provide some activities, resources, and helpful websites! Of course, we will also explore why STEM and multiple exposures are so crucial for these students. Join us for autism acceptance!

Creating PBL Activities for the CSDF Standards

With push for computer science concepts to find their way into every classroom and grade level, you might be looking for activities that address CSDF standards in your class. Project-based learning, especially projects that allow students to incorporate STEM technologies, can be a great starting point. Join us for this session where we will take a look at the K-12 standards and discuss hands-on activities that you can introduce to students to get them thinking critically and developing as 21st century learners.

Bring STEM into Every Classroom

Preparing students with the essential skills for the future requires all educators to create a culture for learning that sparks curiosity and innovation. Bringing STEM into every classroom is essential. Explore methods and tools that will empower educators to provide students with opportunities in STEM while helping them develop essential SEL skills. This session will share methods and tools with wide applicability to get teachers started with STEM in every classroom and lead students to become creators and innovators.

Rachelle Dene Poth is a Spanish and STEAM teacher and attorney. She is a frequent presenter at conferences on emerging technology and ways to benefit student learning. Rachelle has been the recipient of numerous awards including the Presidential Gold Award for Volunteer Service in Education. As an accomplished author, she has seven titles currently in print, and has contributed to multiple collaborative publications. She enjoys delivering PD, especially on appsmashing, AR/VR, SEL, STEM, project-based learning, and more.

 

Building Cultural Responsiveness Using STEM

STEM can be a powerful tool when it comes to engaging your learners with instructional material because it opens the doors for students to incorporate their own experiences and cultures in diverse subject areas. In this course, we will explore ideas for helping your students interact with different STEM activities while maintaining the integrity of their cultural identity, allowing them to succeed academically, socially, and emotionally.

10 Strategies to Support Teachers’ Development as Designers of Active Learning

Designing authentic, learner-driven activities is challenging. What strategies and technology tools integrate meaningfully into the array of delivery modes and accommodate learner variability? This session will showcase a list of tested strategies and top tools every emerging and practicing teacher needs to be an accomplished designer of learning.

Rachelle Dene Poth is a Spanish and STEAM teacher and attorney. She is a frequent presenter at conferences on emerging technology and ways to benefit student learning. Rachelle has been the recipient of numerous awards including the Presidential Gold Award for Volunteer Service in Education. As an accomplished author, she has seven titles currently in print, and has contributed to multiple collaborative publications. She enjoys delivering PD, especially on appsmashing, AR/VR, SEL, STEM, project-based learning, and more.

Going Further with Seesaw

Seesaw has a specialized system for student portfolios and parent communication that makes it one of the best learning platforms for sharing a student's work! In this session, we will take a deeper dive into the many features that Seesaw has to offer to enhance and elevate your classroom management experience.

Using Makey Makey to Support Exceptional Learners

There are many benefits of integrating STEM into your curriculum as it can give you the opportunity to make learning fun again for your students. But have you ever wondered how a STEM product, like Makey Makey, can positively affect a class full of exceptional learners? Join us as we explore how Makey Makey can be used to help teach academic content to your students in a tangible, interactive, and hands-on way. Learn how you can support your students as they incorporate Makey Makey into their growing passion for innovation.

Engaging Students in the Engineering Design Process

The engineering design process is used throughout STEM classes, as students can develop solutions to many types of problems. Join us to learn some quick and simple activities you can do with your class to engage them in the engineering design process! Whether students are already familiar with the EDP, or have no idea what it is, they can benefit from these quick challenges!

KUBO Basics

Come meet the new KUBO robot! KUBO is a screenless robot that uses a RFID TagTile system to help show it where to go. Students will love being able to map out a path for KUBO and complete fun challenges to learn how this spunky robot works. We'll show you everything you need to get started using KUBO by yourself!

CLIMBE with Spaces

A classroom is not bound by four walls but instead is a place where learning is cultivated, led, inspired, motivated, built, and empowered (CLIMBE). Join educator and author, Dene Gainey as he demonstrates how learning can happen anywhere, whether individually, in groups, or as a whole-class discussion using Spaces, an innovative assessment and lesson delivery system. Part two in our series on Spaces, this webinar will dig deeper into the features, usability, and examples of how Spaces can be integrated into your classroom.
 

All in the Right Spaces!

Learning happens in so many ways that are not always effectively demonstrated by a test. Learning is multi-modal! This webinar introduces you to Spaces, an innovative assessment and lesson delivery system that promotes, encourages, and inspires student learning in more ways than one. Join educator and author, Dene Gainey to learn about Spaces from set up to first use. As an educator, Dene makes it his mission to build bridges and fill gaps, not to mention motivate students to be “more.” In this session, we will discuss how to use Spaces to help students effectively learn and assess that learning - from project and problem-based learning to social-emotional benefits and portfolio building.
 

Matt's Maker Space: Legacy Inspires STEAM Opportunities

Makerspaces foster student independence, exploration, and love of creation. Join Jennifer, Noelle, and Anne as they discuss the impact and legacy of Matt Conover, Noelle's son, who died in 2002 from non-Hodgkin's Lymphoma, just before his 13th birthday. Matt's Maker Space, founded by Noelle, honors her son's love of engineering and fosters STEM creativity and arts education throughout Pennsylvania.

Developing Check-In Systems for Older Students

Developing age appropriate check-ins can be a challenge for educators working with older students. However, carefully crafted check-ins can bring middle and high school classes closer together. You may even find that they can help to improve students' well-being! Join us as we explore resources for designing morning, mid-day or afternoon check-in systems to monitor student behavior and assist you with planning the next steps for success with these students.

St. Patrick's Day STEM Activities

Join us to find the gold at the end of the rainbow as we explore St. Patrick's Day themed STEM activities geared towards elementary students.  We will walk you through some fun festive cross curricular STEM activites the incorporate both the engineering design process and creativity.  Now let's go find that gold!

Making Your Token Economy Digital

Are you looking to incorporate a token economy into your classroom? A token economy is a Positive Behavioral Intervention and Support (PBIS) system used to quickly award points and recognize students for meeting goals. While the idea of giving a student a reward for reaching a goal hasn't changed, the structure of keeping track of these rewards and distributing them has. In this session, we will explore strategies for shifting from physical tokens to creating your own digital token economy. We will also dive into the benefits of tracking points, as well as ideas for prizes. Join us to learn more about transforming your token economy!

How to Integrate Technology into Your Rube Goldberg Machine

In this session, David Fox, creator of the “Rube Works” app, will talk about bringing the Rube Goldberg experience to an app in a fun and inspirational way. Alefiya Master from MAD-learn will talk about the importance of app development in STEM education. Twelve live attendees of our Rube Goldberg OTIS series will be selected to receive Rube Goldberg early reader chapter books for their school libraries!

zSpace Basics

zSpace provides an immersive 3D experience for your learners - and allows you to touch on multiple STEM disciplines by using zSpace's fantastic educational software and resources. From understanding what you get out of the box, to how it can be utilized in all of your core classes, to an overview of the pre-installed applications, and its connection to Social Emotional Learning.  Join our session to learn everything you need to know to hit the ground running with zSpace.

MC: Assistive Technology Certification Session 6- AT in Different Environments

Assistive Technology is used widely in school settings but also prevalent in other environments such as the home, workplace, and various locations in the community. Devices like hearing aids, wheelchairs, and braille systems are just some examples of AT equipment that are geared towards improving the everyday life of people with disabilities. In session 6, we will explore the use of AT devices in various settings outside of the classroom.

Using Edpuzzle to Teach Story Elements to Your ELLs

Edpuzzle gives you the opportunity to easily create interactive video lessons for your students that you can integrate right into your Learning Management System (LMS). Join us as we explore how to use Edpuzzle’s built-in question feature to teach story elements to ELLs in your literacy classroom. We will also explore the benefits of using Edpuzzle's interactive components to engage your ELLs in daily lessons.