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Minecraft Education Edition is an excellent resource for engaging students in deeper learning opportunities. Education Edition allows you to download pre-created lessons as well as design your own immersive learning experience. In this session, Alice will walk through how to find ready-made lessons for Minecraft Education Edition and how to distribute them to students using iPads, laptops, or Chromebooks.
Using Minecraft Education Edition starts with understanding some of the basics, like maneuvering in the environment, game modes, and more. In this session, Alice will help you to get started with creating a world. She'll dive into the differences between creative mode and survival mode with some discussion on when to choose which mode when using Minecraft Education Edition with students.
Game-based learning, like Minecraft, can increase engagement and understanding for students of all ages. But what is Minecraft and how is it educational? In this session, Alice will introduce us to Minecraft Education Edition, the differences between Minecraft and Minecraft Education Edition, and how it can be used with your elementary to high school students.
Building concrete foundational math skills is essential to developing abstract mathematical reasoning. What better way to support that transition than with Ozobot in your Elementary Math Classroom. Join us as we explore the many ways that Ozobot can build both concrete and abstract mathematical thinking while learning to code as well.
Bring coding to life with Wonder Workshop’s Virtual Robot & Class Connect software, no robot necessary! In this webinar, we will review Class Connect, software that unlocks Dash’s Neighborhood, a Virtual Robot inside of
Blockly for Web and iOS. Kids can solve robot coding challenges by moving Dash around right on the screen in a rich, 3D environment.
The LEGO® Education SPIKE™ Prime Set is a premier STEAM learning tool for middle school students. Using familiar LEGO bricks, along with some new easy-to-use hardware, and a drag-and-drop coding language based on Scratch, it engages students in hands-on problem solving and design. Join us as we explore the set from unboxing to the basics of design and incorporating the SPIKE into your classroom. This is a course you do not want to miss!
The Cura software by Ultimaker is a free slicing software with over 200 settings to adjust your 3D print to fit your needs. Join us as we show you where to download the software and learn specific skills to enhance the details and optimize your 3D model.
Finch is a micro:bit-powered, programmable robot that can grow with your students from K-12 and beyond! With built-in sensors, buzzers, lights, and so much more, students can take their programming wherever their imagination takes them. Whether your students have never even heard of coding or are highly experienced, they can develop future ready skills with the Finch Robotics kit. In this session, we'll cover the basics, as well as the free educator resources offered by BirdBrain Technologies that can help you get started.
Meet Bobbie robot, built from the pi-top Robotics Kit. Using its camera for color filtering, we can program it to track down and find balls of a certain color. Take a look!
With a pi-top unit and a robot frame built from the Robotics Kit, I show how we can program Alex to follow a blue line path using its camera, servo motors and Python programming.
In this session, Jennifer George shares how teaching Rube Goldberg in the classroom levels the playing field for all learners of all ages. She will talk about the history of the Rube Goldberg Institute for Innovation & Creativity, the origins of the Rube Goldberg Machine and the machine contests that the family has run for over 35 years. She will also introduce a variety of new offerings that exist for all grade levels that want to get started creating Rube Goldberg Machines in the classroom.
Third video in the series ... with a built robot frame and your pi-top unit, you can program Alex to drive around and avoid obstacles using Python language.
Second video in the series ... using pi-top and Python programming to activate sensors and components in the Foundation Electronics Kit.
This course is the first of a series focusing on the pi-top unit for using Python programming. Emphasis is placed on displaying its Sirius OS on a board, monitor or computer screen, connecting with a wireless network, and using the built-in Mu application to store, edit and run code.
In this webinar (part one in a series), you will learn about the importance of computer science for K-8 students, as well as some practical examples on how you can get started this school year as a classroom teacher, a library/media specialist, and even a school administrator. Join Bryan L. Miller, Senior Director of Global Strategic Outreach at Wonder Workshop, creators of the Dash, Dot, and Cue robots, as he takes you through ways to get computer science going at your school or district. Bryan is an international keynote presenter and speaker in the areas of computer science, robotics, maker spaces, play, and edtech toys. He has worked with thousands of educators across the world in learning about the importance of computer science and integrating it into the curriculum. The fun doesn’t stop there, as this will be a series of continued webinars covering other topics in Coding in K-8 with Wonder Workshop.
Need some help getting started with your new MakerBot Sketch printer? Join our session to explore the basics of MakerBot's Sketch 3D printer hardware. Learn the parts of your printer and how to get it set up to start your first print. You will also be introduced to the resources available through MakerBot including Thingiverse and MakerBot Cloud.
Hummingbird Bit is a micro:bit based robotics kit with endless possibilities! With sensors, motors, and lights, a student's only limit is their own imagination. Whether your students are novice programmers or highly experienced, they can develop future ready skills with the Hummingbird Bit kit. In this session, we'll cover the basics, as well as the free educator resources offered by BirdBrain Technologies that can help you get started.
Join the world’s foremost expert on all things Rube Goldberg, Jennifer George, as she discusses why the overly complicated machines that bear Rube’s name remain a key component of enrichment and STEAM programs in schools across the country. Then, learn from our curriculum team on how to structure a Rube Goldberg-centered enrichment program, and how we add technology, advanced literacy, and career exploration to a K12 Rube Goldberg program.
Glowforge is a 3D laser printer that brings your ideas to life! This 3D printer allows for materials such as wood, leather, and acrylic to be easily customized. In this session, we’ll go over the basics of using Glowforge and cover how to get started with your Glowforge account. We’ll also discuss some activity ideas for your students so they can get started on creating their unique projects! Let’s explore what this user-friendly printer has to offer!
We finish this video series with using two functions within MakeCode. The first function drives the RVR from micro:bit button presses, and the second one assigns the heading numbers to create turns. Let's have some fun driving our Sphero RVR robot around with a micro:bit.
We add a gamer:bit unit to the micro:bit and connect it all together to the RVR. Using MakeCode blocks, we program the RVr to react to the button presses on the gamer:bit so we can drive it around. How about an obstacle course everyone!
Sphero RVR is a programmable robot car that takes coding to the next level! RVR customizations let you to connect third-party hardware, and can change the look and feel of this mobile robot! In this session, we'll discuss the basics of using the Sphero RVR to drive across terrains, connect hardware, code using sensors, and even play games. We'll also discuss activities that can be done right in the Sphero app. Let’s get our Sphero RVR rolling!
Once you are familiar with Sphero’s newest robot, the RVR, you’ll be able to start programming it with Sphero EDU. EDU is both a website and a mobile application where students and teachers can use block programming to take advantage of the RVR’s sensors and movements. Great for any STEM program!
Sphero Mini packs hours of entertainment into a programmable, robotic ball. With LED lights and live sensors, this robot gives students tons of possibilities to be creative. In this session, we’ll discuss the basics of using the Sphero Mini to drive, play games, and even code. We will also discuss activity examples that can be done right in the Sphero app. Let’s get our Sphero Mini robot rolling!
In our final video of the series, we will take on a project-based learning (PBL) example to demonstrate how your pi-top 3 can interest and motivate your students to solve a musical challenge: building a Theremin. Join this session to find out what it is!
Squishy Circuits is a hands-on product that teaches students about basic circuitry using pre-made dough, batteries, and output accessories. Your students will be engaged as they build unique objects and watch their creations come to life! They'll also develop problem-solving skills, learn about engineering concepts, and enhance their creativity and critical thinking. Join us to learn how to get started using Squishy Circuits in your classroom!
In this session, we'll take our work with pi-top breadboard circuits one step further. Join us as we add buzzers, buttons, and adjust our Python code to flash our LED lights.
Tablets have become so mainstream in our society that it's sometimes difficult for teachers to find the line between learning and play. That's where Osmo comes in! This learning tool seamlessly combines learning and play on a platform that is both physical and digital. Join this session to learn more about this fantastic product, and how it can fit into your classroom.
Join us to learn how to transform your classroom with MERGE's AR and VR tools. These affordable, durable, and easy-to-use tools bring lessons to life in the palm of your hand. Curriculum-aligned activities can be found in the app and cover a wide variety of subjects from life science to mathematics. Your classroom will never be the same again!
Straight out of the box, we’ll show you how to install your Raspberry Pi unit and connect to your school network. We’ll also create a pi-top teacher account together so you can easily manage all of your student pi-tops. Come join us for this great getting started session!
Now that summer vacation has come and gone, it’s time to make sure your classroom technology is ready to go for the new school year! This task alone can be overwhelming for teachers — but it doesn't have to be. Join us to learn how to prepare your 3D printers, robots, and other STEM tools and technologies for the year ahead.
Do you believe that STEAM learning should be fun and engaging? If so, say hello to SAM Labs. SAM Labs kits are packed with electronic blocks that wirelessly connect to an app so students can create a variety of unique projects. Join this session to learn more about SAM Labs and what they can bring to the classroom.
We’ve reviewed the basics, and looked at some fun ways to incorporate KIBO into lessons. Now it’s time to expand on KIBO’s abilities, and get rolling with its connections to the foundational physics concepts of motion, force, and friction!
Learn how your students can turn their stories into 13-bit video games with Bloxels! Starting with a physical game board and blocks, students can design the layouts, characters, and art for their game before going digital. Game elements can be edited and customized, and it's easy to collaborate. The possibilities are endless! Bloxels can be used in a variety of class subjects, and are suitable for elementary through high school.
Sphero BOLT is what happens when fun meets programming education. Packed with advanced sensors and an LED matrix, this robot gives students endless possibilities to be creative. While coding and 21st century skills are necessary, Sphero BOLT also goes “beyond code” by incorporating robotics with collaborative STEAM activities that nurture students’ imaginations. Join us to learn how to get the Sphero BOLT rolling in your classroom!
Did you know that you can make your littleBits creation mobile? In this session, we'll show you how to incorporate wheels into your littleBits inventions. You'll be rolling in no time with this guided tutorial geared for 3rd through 8th grade.
Initiate an activity where students cycle through the Engineering Design Process using littleBits! This great tool allows students to dive into maker education while also experiencing the growth mindset that comes from problem-solving and creating. Whether you are introducing your students to design thinking for the first time, or want to add complexity to your already-created challenges, Teq's curriculum team will get you geared up! Students of all ages will benefit from the engaging activities shared in this session.
Can you predict, build, or invent it? Prompts and activity cards can help you drive student-led exercises with the modular robotic blocks known as Cubelets. In this session, we'll show you how to create exciting challenges for your classroom.
Want to learn how to sort your socks quicker? Didn't expect that type of content on Teq Online PD? We didn't either, but we're excited about it! TRYengineering.org aims to empower teachers to foster the next generation of technology engineers by providing resources and lesson plan materials (and yes, there's one on sorting socks). In this session we'll show you how to implement some of their fantastic lesson plans in your classroom.
The next generation of Scratch is here! Officially launched on January 2, 2019, this new version of Scratch expands the ways students create, learn, and share code. Join us to learn what's new with Scratch 3.0!
The SparkFun micro:arcade kit packs a big punch! This micro:bit extension allows you to write and code games as well as build your own gaming console. Join this session to find out all about the kit and how to get started with building games in MakeCode.
With littleBits, students are encouraged to think outside the box and embrace their creativity. Join us to learn how littleBits can work to promote hands-on learning experiences and collaboration. Students are encouraged to be creative and invent, all while gaining a new understanding of STEM principles, and developing useful classroom tools.
What better way to learn the building blocks of robotics than with actual robotic building blocks? Join us to learn about the different types of Cubelet sensor blocks and how to use them to create your own modular robot. Since there’s no wrong way to build with a Cubelet, the focus is on curiosity, collaboration, and practicing computational thinking.
ROBOTIS DREAM Series is the second level of the ROBOTIS educational robotics products. ROBOTIS DREAM allows students to explore robotics in a fun and engaging way while also learning the basics of programing and engineering. Join our Curriculum Specialist to learn the basic skills needed to build the robots, as well the applications needed to program your robot.
Sphero SPRK+ is what happens when fun meets programming education. While coding and 21st century skills are necessary, Sphero also goes “beyond code” by incorporating robotics with collaborative STEAM activities that nurture students’ imaginations. Join us to learn how to get the Sphero robot ball rolling in your classroom!
With the Sparkfun Inventor's Kit for Redbot, students can design their own robot or motorized car. This inventor's kit is a great way to spark your students' interest in motored robotics and sensor integration. We'll show you how to make the most of your Redbot kit and its accompanied board, and how to complete the circuits that will enable your robot or car to move. Prior programming or electronics experience is not necessary (really!).
Explore the basics of MakerBot Replicator Z18 - famous for its massive build volume - and become a pro in no time. Join our session to learn the parts, and then how to set up your printer, load and change material, and even swap your smart extruder. By the time you finish this course you'll be on your way to printing 3D models in extra large with the Z18.
Looking for ways to motivate your hands-on learners in Computer Science? The Digital Sandbox is a nifty device that engages both the hardware and software worlds. Powered by a microcontroller, Sparkfun's Digital Sandbox interacts with physical inputs, light, and temperature sensors. Programmed with the popular Arduino programming environment, your students can use the Digital Sandbox to control LEDs, detect sound, power motors, and more! Don't worry - no actual sand required.
Don't let the name fool you - the Makerbot Replicator Mini+ is a powerful classroom solution! If you're ready to get going with your new Makerbot Replicator Mini+, but aren't sure where to start, don't fret. Join our session to learn the basics of your 3D printer hardware. From loading your filament, to changing your smart extruder, we'll show you everything you need to know to get started printing your 3D models.
Your micro:bit might be micro, but there's more to it than meets the eye! Join us as we introduce you to this adorable device used to learn programming and coding. By the end of this session you'll be able to create and download code, and to complete a CS4ALL micro:bit activity.
Need some help getting started with your new MakerBot 3D printer? Join our session to explore the basics of MakerBot's Replicator+ 3D Printer hardware. Learn the parts, and then learn how to setup your printer, load and change material, and even swap your smart extruder. This model has a 30% faster print time than its predecessor, and prints complex models in record time.
Tinkercad is a popular, web-based computer aided design software. Although simple, users can make complex designs using this software. This course will show how a user can use basic shapes and techniques to create a scale model of a house. Lastly, we’ll take a look at the Cura software to prepare our design for print.
Not sure where to start with your new Ultimaker printer? Come explore the basics of the Ultimaker 3 or 3 Extended! In this session we will go over some 3D printer need-to-know basics like how to change a print core, how to load and unload material, and how to interpret the display. You'll be on your way in no time, and ready to print your 3D models using Ultimaker's reliable (and amazing) dual extrusion!
Makey Makey Classic is an invention kit for the 21st century! With this technology, students can use any conductive material to interact with their computers. A grape can be used to advance slides, bananas can be used to make a piano, and you can even create a human circuit! Join us to learn how you can use Makey Makey in your classroom to spur creativity and give your students a tool to explore art, engineering, and more!
Can you imagine a small robot asking for a hug? Or bringing you to the fiction section of the library by request? Dash and Dot have no limits to what they can do and they are the perfect addition to a computer science curriculum to teach students how to code in a block-based language called Blocky! Join us as we go over the basics of what this little team of robots can do for you and your classroom!
Want to create amazing projects like motion triggered lights, robotic arms, or computer control panels, and don’t know where to start? Join us for a session where we provide you the very basics! In this session, you will learn about what Arduino boards are, what they can do for you, and what programs you need to get started! This is definitely a session full of knowledge you won’t want to miss! Hope to see you there!
Adding a 3D Printer to your classroom is both exciting and stressful. Now that it is setup, it is time to start printing, but how do you decide the process of who prints their design and when they get to print it. Join our Curriculum Specialists as they give you some helpful tips to manage your students and their eagerness to print their designs.
Makebot's Slicing Software, MakerBot Print is a free, advanced solution for discovering, preparing, and sharing your 3D Prints. Integrated with Thingiverse navigation, there is no limit to your imagination. Join Teq's Curriculum Specialists as we show you where to download the software, gain access to the app as well as the web version, in order to view, arrange, orient, and scale your 3D Designs. Learn some specific skills to enhance the details and optimize your 3D model such as print setup, materials, and scaling.
Looking for ways to engage your hands on learners in computer science? SparkFun’s Picoboard Starter Kit may be your answer! The input from the Picoboard kit sensors allows you to create simple interactive programs using MIT’s block based programming language, Scratch! The kit is an effective way to combine physical computing and software coding. Included in the kit is a light sensor, sound sensor, a button and a slider, as well as four additional inputs that can sense electrical resistance via included cables. The Picoboard kit can be used to engage a variety of learning styles and levels, join us to see how!
Do you build circuits with your students to teach them about electronics? Are you looking for a better way to do it? Join us as we introduce you to the world of breadboards, a forgiving tool to build solderless circuits. This course will give you the knowledge to reinvent the way you teach students about electron flow, voltage, current, resistance, circuit functions and more!
Join us to learn about Labdisc, an engaging data collection tool to help bring your science experiments to a whole new level. Labdisc can be used for a variety of experimental procedures, and can assist in many parts of the scientific process. Come see it in action with our PD Specialists as we take a look at its functionality in a classroom relevant situation.
Using a Pulse unit and connecting it to your pi-top unit, you can light up colored pixels in the 7 X 7 grid and do some amazing things with Python code. Take a look!
Join us to code with colors! Ozobot's Evo is a robot that can operate with color or block coding. This tiny but mighty robot packs a lot of power with serveral sensors and communitcation options. Come join us, you won't want to miss this one!
View highlights of the official 2019 Rube Goldberg Machine Contest finals. Students were given the task to "Put Money in a Piggy Bank."
A Rube Goldberg Machine Contest (RGMC) is an event where students of all ages compete with machines that they have imagined, designed, and created in a fun and competitive forum. The competitions encourage teamwork and out-of-the-box problem solving, in a fresh learning environment and level playing field. All you need is a good Imagination and a pile of junk!
View highlights of the 2018 Rube Goldberg Machine Contest Finals. Students were given the task to "Pour a Bowl of Cereal."
Since 1988, tens of thousands of students have competed in annual Rube Goldberg Machine Contests° where they are challenged to build the wackiest, working Rube Goldberg Machine that completes a common task.
In the structured environment of the competitions, these contraptions are more than just Rube Goldberg Machines. They inspire communication, problem-solving, and teamwork. They hone skills like math, physics, and chemistry. On a formal basis, this learning experience falls under the umbrella of STEM/STEAM (Science, Technology Engineering, Art, and Math) education.
A Rube Goldberg Machine (RGM) is a crazy contraption which accomplishes a simple task in the most complicated and funniest way possible! Based on the “invention” cartoons of the famous, Pulitzer Prize-Winning Cartoonist, Rube Goldberg. His drawings and imagined machines are at the heart of the Rube Goldberg Machine Contest. They use everyday items (mostly junk!), they tell a story, and most important of all — they make you laugh!
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