Search through our library of courses, select a category you might be interested in, use the search bar, or filter options on the left side of the page.
SORT:

Sphero Indi Basics

Come meet Sphero's newest member of the team-Indi!  Indi is an early education robot that offers both screen-free and app-based coding experiences.  Take a ride with us as we explore the color code tiles, personalization options, and the new SpheroEdu Jr. app.  

Cue Basics

Are your students ready to take the next steps in learning about robotics and coding? Meet Cue, Wonder Workshop's interactive and incredibly clever robot! Join us to learn how to control Cue's movements, interact with its multiple sensors, and code Cue using Javascript or block-based code.

Finch Basics

Finch is a micro:bit-powered, programmable robot that can grow with your students from K-12 and beyond! With built-in sensors, buzzers, lights, and so much more, students can take their programming wherever their imagination takes them. Whether your students have never even heard of coding or are highly experienced, they can develop future ready skills with the Finch Robotics kit. In this session, we'll cover the basics, as well as the free educator resources offered by BirdBrain Technologies that can help you get started.

pi-top[4] Robotics Kit Bobbie Colored Ball Tracking

Meet Bobbie robot, built from the pi-top[4] Robotics Kit.  Using its camera for color filtering, we can program it to track down and find balls of a certain color.  Take a look!

pi-top[4] Robotics Kit Alex Line Following

With a pi-top[4] unit and a robot frame built from the Robotics Kit, I show how we can program Alex to follow a blue line path using its camera, servo motors and Python programming.

Rube Goldberg Machines in the Classroom

In this session, Jennifer George shares how teaching Rube Goldberg in the classroom levels the playing field for all learners of all ages. She will talk about the history of the Rube Goldberg Institute for Innovation & Creativity, the origins of the Rube Goldberg Machine and the machine contests that the family has run for over 35 years.  She will also introduce a variety of new offerings that exist for all grade levels that want to get started creating Rube Goldberg Machines in the classroom. 

pi-top[4] Robotics Kit Alex Obstacle Avoidance

Third video in the series ... with a built robot frame and your pi-top[4] unit, you can program Alex to drive around and avoid obstacles using Python language.

pi-top[4] Foundation Electronics Kit

Second video in the series ... using pi-top[4] and Python programming to activate sensors and components in the Foundation Electronics Kit.

pi-top[4] Basics

This course is the first of a series focusing on the pi-top[4] unit for using Python programming.  Emphasis is placed on displaying its Sirius OS on a board, monitor or computer screen, connecting with a wireless network, and using the built-in Mu application to store, edit and run code.

Getting the School Year Started - Coding in K-8 with Wonder Workshop

In this webinar (part one in a series), you will learn about the importance of computer science for K-8 students, as well as some practical examples on how you can get started this school year as a classroom teacher, a library/media specialist, and even a school administrator. Join Bryan L. Miller, Senior Director of Global Strategic Outreach at Wonder Workshop, creators of the Dash, Dot, and Cue robots, as he takes you through ways to get computer science going at your school or district. Bryan is an international keynote presenter and speaker in the areas of computer science, robotics, maker spaces, play, and edtech toys. He has worked with thousands of educators across the world in learning about the importance of computer science and integrating it into the curriculum. The fun doesn’t stop there, as this will be a series of continued webinars covering other topics in Coding in K-8 with Wonder Workshop. 

KIBO Basics

Young children learn by doing, experimenting, and playing - all essential parts of the learning process.  They are natural scientists, engineers and problem solvers.  The KIBO robot kit harnesses the way children learn best and explores the concepts of block based coding, sequences, art and more.  Best of all, it does this screen free!  Join out session to explore the KIBO curriculum and walk through the basic use and fucntionality of this unique little robot. 

MakerBot Sketch Basics

Need some help getting started with your new MakerBot Sketch printer? Join our session to explore the basics of MakerBot's Sketch 3D printer hardware. Learn the parts of your printer and how to get it set up to start your first print. You will also be introduced to the resources available through MakerBot including Thingiverse and MakerBot Cloud.     

Hummingbird Bit Basics

Hummingbird Bit is a micro:bit based robotics kit with endless possibilities! With sensors, motors, and lights, a student's only limit is their own imagination. Whether your students are novice programmers or highly experienced, they can develop future ready skills with the Hummingbird Bit kit. In this session, we'll cover the basics, as well as the free educator resources offered by BirdBrain Technologies that can help you get started.

Building an Enrichment Program with Rube Goldberg

Join the world’s foremost expert on all things Rube Goldberg, Jennifer George, as she discusses why the overly complicated machines that bear Rube’s name remain a key component of enrichment and STEAM programs in schools across the country. Then, learn from our curriculum team on how to structure a Rube Goldberg-centered enrichment program, and how we add technology, advanced literacy, and career exploration to a K12 Rube Goldberg program.

Glowforge Basics

Glowforge is a 3D laser printer that brings your ideas to life! This 3D printer allows for materials such as wood, leather, and acrylic to be easily customized. In this session, we’ll go over the basics of using Glowforge and cover how to get started with your Glowforge account. We’ll also discuss some activity ideas for your students so they can get started on creating their unique projects! Let’s explore what this user-friendly printer has to offer!

Sphero RVR and micro:bit - Part 3

We finish this video series with using two functions within MakeCode.  The first function drives the RVR from micro:bit button presses, and the second one assigns the heading numbers to create turns.  Let's have some fun driving our Sphero RVR robot around with a micro:bit.

Sphero RVR and micro:bit, Part 2

We add a gamer:bit unit to the micro:bit and connect it all together to the RVR.  Using MakeCode blocks, we program the RVr to react to the button presses on the gamer:bit so we can drive it around.  How about an obstacle course everyone!

Sphero RVR and micro:bit, Part 1

This course takes your Sphero RVR programming a step further.  We’ll add a micro:bit unit to the robot and use block code to drive the RVR around using the micro:bit buttons.  Great for an obstacle course in your STEM program!

Sphero RVR Basics

Sphero RVR is a programmable robot car that takes coding to the next level! RVR customizations let you to connect third-party hardware, and can change the look and feel of this mobile robot! In this session, we'll discuss the basics of using the Sphero RVR to drive across terrains, connect hardware, code using sensors, and even play games. We'll also discuss activities that can be done right in the Sphero app. Let’s get our Sphero RVR rolling!

Programming with Sphero RVR

Once you are familiar with Sphero’s newest robot, the RVR, you’ll be able to start programming it with Sphero EDU.  EDU is both a website and a mobile application where students and teachers can use block programming to take advantage of the RVR’s sensors and movements.  Great for any STEM program!

Sphero Mini Basics

Sphero Mini packs hours of entertainment into a programmable, robotic ball. With LED lights and live sensors, this robot gives students tons of possibilities to be creative. In this session, we’ll discuss the basics of using the Sphero Mini to drive, play games, and even code. We will also discuss activity examples that can be done right in the Sphero app. Let’s get our Sphero Mini robot rolling!

Tools to Support Literacy in Science

Looking for ways to support disciplinary literacy in your science classroom? Want to help strengthen your students' scientific reading and writing skills? Join us as we share tools and strategies that can help students understand and explain phenomena, analyze data and graphic displays of information, and communicate their findings and understandings with others. Watch your students think, read, evaluate, and communicate like scientists!

Veative Basics

Veative is a virtual reality product unlike any other! Their EduPro VR Headset and Controller are made specifically for education. Veative provides rich learning experiences for your students with over 400 standards-aligned interactive and immersive virtual reality lesson modules. Join us as we use their learning management platform to take a look at how to manage students’ progress and interaction.

pi-top PBL Projects

In our final video of the series, we will take on a project-based learning (PBL) example to demonstrate how your pi-top 3 can interest and motivate your students to solve a musical challenge: building a Theremin. Join this session to find out what it is!

Go "Further" with pi-top

The Further website is now available for people to check out tutorials and projects to extend their pi-top skills. Join us as we explore Further's coding projects and learn how they can help students understand Python code, complete the physical construction of these great ideas, and more!

Squishy Circuits Basics

Squishy Circuits is a hands-on product that teaches students about basic circuitry using pre-made dough, batteries, and output accessories. Your students will be engaged as they build unique objects and watch their creations come to life! They'll also develop problem-solving skills, learn about engineering concepts, and enhance their creativity and critical thinking. Join us to learn how to get started using Squishy Circuits in your classroom!

pi-top Project 4: Sonic Pi Basics

Continue your work with Sonic Pi in this special session where we'll learn how to code single notes, chords, and use music loops to do Live Coding. Join us for more musical fun!

Holiday Light Show Using micro:bit

Let's get in the holiday spirit with micro:bit! Come have some fun and discover how to make a unique holiday light show using your micro:bit LED grid. We'll also show you how to code pictures and words.

pi-top Project 3: PULSE LEDs

The pi-top adventures continue as we explore the PULSE unit and its 7x7 grid of programmable LED lights. Join us to learn how to code colors, flashing lights, and even variables for moving your pixel around the grid.

pi-top Project 2: Traffic Lights

In this pi-top project, we'll put our skills to the test and code a traffic light! After you've mastered how to turn on a light, or series of lights, with your pi-top breadboard, we'll show you how to time them using a button and a loop in your Python code. The result? Your very own traffic light!

pi-top Project 1: Scratch Programming

Start your pi-top adventure with our first project-based session! We'll dig into Scratch 2, and how you can leverage this great coding resource on your pi-top 3. Together, we'll learn basic code blocks and make our first Scratch game.

Pi-top Classroom

In a classroom full of pi-top laptops, the teacher needs to manage what students are doing and see their progress.  Let’s take a look at pi-top Classroom!

Simple Circuits with Your pi-top Breadboard, Part 2

In this session, we'll take our work with pi-top breadboard circuits one step further. Join us as we add buzzers, buttons, and adjust our Python code to flash our LED lights.

Kano Basics

Kano is a DIY system that lets you build your own computer and bring it to life! Students will learn to build and code with plug and play parts. Packed with coding challenges, stickers, and apps, this product gives students endless ways to be creative. Join us to learn how to get Kano started in your classroom!

Osmo Basics

Tablets have become so mainstream in our society that it's sometimes difficult for teachers to find the line between learning and play. That's where Osmo comes in! This learning tool seamlessly combines learning and play on a platform that is both physical and digital. Join this session to learn more about this fantastic product, and how it can fit into your classroom.

MERGE Basics

Join us to learn how to transform your classroom with MERGE's AR and VR tools. These affordable, durable, and easy-to-use tools bring lessons to life in the palm of your hand. Curriculum-aligned activities can be found in the app and cover a wide variety of subjects from life science to mathematics. Your classroom will never be the same again!

Setting up Your pi-top Straight out of the Box

Straight out of the box, we’ll show you how to install your Raspberry Pi unit and connect to your school network. We’ll also create a pi-top teacher account together so you can easily manage all of your student pi-tops. Come join us for this great getting started session!

Starting Off Your Year with STEM Products

Now that summer vacation has come and gone, it’s time to make sure your classroom technology is ready to go for the new school year! This task alone can be overwhelming for teachers — but it doesn't have to be. Join us to learn how to prepare your 3D printers, robots, and other STEM tools and technologies for the year ahead.

SAM Labs Basics

Do you believe that STEAM learning should be fun and engaging? If so, say hello to SAM Labs. SAM Labs kits are packed with electronic blocks that wirelessly connect to an app so students can create a variety of unique projects. Join this session to learn more about SAM Labs and what they can bring to the classroom.

Let's Get Rolling with KIBO

We’ve reviewed the basics, and looked at some fun ways to incorporate KIBO into lessons. Now it’s time to expand on KIBO’s abilities, and get rolling with its connections to the foundational physics concepts of motion, force, and friction!

Bloxels Basics

Learn how your students can turn their stories into 13-bit video games with Bloxels! Starting with a physical game board and blocks, students can design the layouts, characters, and art for their game before going digital. Game elements can be edited and customized, and it's easy to collaborate. The possibilities are endless! Bloxels can be used in a variety of class subjects, and are suitable for elementary through high school.

Sphero BOLT Basics

Sphero BOLT is what happens when fun meets programming education. Packed with advanced sensors and an LED matrix, this robot gives students endless possibilities to be creative. While coding and 21st century skills are necessary, Sphero BOLT also goes “beyond code” by incorporating robotics with collaborative STEAM activities that nurture students’ imaginations. Join us to learn how to get the Sphero BOLT rolling in your classroom!

Let's Get Rolling with littleBits

Did you know that you can make your littleBits creation mobile? In this session, we'll show you how to incorporate wheels into your littleBits inventions. You'll be rolling in no time with this guided tutorial geared for 3rd through 8th grade.

Design Challenges with littleBits

Initiate an activity where students cycle through the Engineering Design Process using littleBits! This great tool allows students to dive into maker education while also experiencing the growth mindset that comes from problem-solving and creating. Whether you are introducing your students to design thinking for the first time, or want to add complexity to your already-created challenges, Teq's curriculum team will get you geared up! Students of all ages will benefit from the engaging activities shared in this session.

Sparkfun micro:climate kit Basics

Spring has sprung, but the weather has been all over the place! Turn weather patterns into a lesson by monitoring atmospheric conditions with the micro:climate kit. Join this session to discover what's in the kit, and how to get started using it in the classroom.

Creative Prompts with Cubelets

Can you predict, build, or invent it? Prompts and activity cards can help you drive student-led exercises with the modular robotic blocks known as Cubelets. In this session, we'll show you how to create exciting challenges for your classroom.

Teaching Early Ed with KIBO

With a call to add real-world content for even our youngest of learners, early childhood educators often look for new ways to incorporate meaningful technologically-minded lessons, while at the same time avoiding screen time. We know our students can become anything they want to in life, and with a device designed for open-ended play, so can their robot. With KIBO, students can build a story, program a dance routine, artistically represent their favorite character, and bring their robot to life. Join our session to discover lessons in multiple disciplines, and watch KIBO integrate itself into virtually any early ed program!

Explore Engineering with TRYEngineering.org

Want to learn how to sort your socks quicker? Didn't expect that type of content on Teq Online PD? We didn't either, but we're excited about it! TRYengineering.org aims to empower teachers to foster the next generation of technology engineers by providing resources and lesson plan materials (and yes, there's one on sorting socks). In this session we'll show you how to implement some of their fantastic lesson plans in your classroom.

Scratch 3.0

The next generation of Scratch is here! Officially launched on January 2, 2019, this new version of Scratch expands the ways students create, learn, and share code. Join us to learn what's new with Scratch 3.0!

Sparkfun micro:arcade kit Basics

The SparkFun micro:arcade kit packs a big punch! This micro:bit extension allows you to write and code games as well as build your own gaming console. Join this session to find out all about the kit and how to get started with building games in MakeCode.

Sparkfun Inventor's Kit for Photon Basics

The SparkFun Inventor's Kit for Photon, also referred to as the SIK for Photon, is a fantastic solution for those interested in the Internet of Things. Join this session to learn what the Photon RedBoard is, what comes in the kit, and learn how to get your projects hooked up to the Internet!

Teaching Upper Elementary Social Studies with Dash and Dot

Looking for new and exciting ways to teach Social Studies standards? In this course we will show you three exemplary lessons using Wonder Workshop's Dash and Dot robots that you can easily implement to teach students about neighborhoods, geography and more!

Becoming an Inventor with littleBits

With littleBits, students are encouraged to think outside the box and embrace their creativity. Join us to learn how littleBits can work to promote hands-on learning experiences and collaboration. Students are encouraged to be creative and invent, all while gaining a new understanding of STEM principles, and developing useful classroom tools.

Cubelets Basics

What better way to learn the building blocks of robotics than with actual robotic building blocks? Join us to learn about the different types of Cubelet sensor blocks and how to use them to create your own modular robot. Since there’s no wrong way to build with a Cubelet, the focus is on curiosity, collaboration, and practicing computational thinking.

ROBOTIS: DREAM Series

ROBOTIS DREAM Series is the second level of the ROBOTIS educational robotics products. ROBOTIS DREAM allows students to explore robotics in a fun and engaging way while also learning the basics of programing and engineering. Join our Curriculum Specialist to learn the basic skills needed to build the robots, as well the applications needed to program your robot.

Sphero SPRK+ Basics

Sphero SPRK+ is what happens when fun meets programming education. While coding and 21st century skills are necessary, Sphero also goes “beyond code” by incorporating robotics with collaborative STEAM activities that nurture students’ imaginations. Join us to learn how to get the Sphero robot ball rolling in your classroom!

ROBOTIS: PLAY Series

ROBOTIS PLAY Series is buildable and customizable robots that introduce children to the world of engineering and robotics. ROBOTIS PLAY allows students to explore the concept of robotics in a fun and engaging way. Join our Curriculum Specialist as we take a look at the basic skills needed to build and play with these fun little robots.

Part 1 - Learning Python with pi-top: Data Types

Did you know pi-top can be used to learn Python in a multitude of ways? In our new four-part series Learning Python with pi-top, we are going to show you how – and share some big secrets! In our first session, we’ll discuss the fundamental concept of Python, data types, and the many resources the pi-top has to learn them. Join us as we dive into Python integrated development environments (IDEs) like IDLE, pi-topCODER, and documentation tools like LibreOffice and Microsoft Word! 

Part 2 - Learning Python with pi-top: Data Structures

Welcome to session two of our Learning Python with the pi-top series! In this session, we’ll give you an example workflow for how to talk about and teach data structures to your students. We’ll start with a Scratch example on creating lists, and then we’ll move into suggested pi-topCODER worksheets. Finally, we’ll wrap up with a great example using IDLE. This is a session you won't want to miss! 

Part 3 - Learning Python with pi-top: Conditionals & Loops

Why did the turtle cross the road? Well, probably to attend our Python session… but what’s more important is HOW the turtle gets to the other side of the road. Session three of Learning Python with the pi-top is all about control flow. We’ll show you how to use a classic computer programming application called Turtle Art (hint: it comes pre-installed on your pi-top). Join us to gather resources for teaching control flow with the pi-top that includes turtles and so much more! 

Part 4 - Learning Python with pi-top: Functions

Are you ready for the final session in our four-part series Learning Python with the pi-top? If you've followed the course series, you know that we’ll be suggesting a functional workflow for teaching Python concepts and functions in your classroom – all on the pi-top. Join us as we dive into some unplugged activities, suggested pi-topCODER worksheets, and an IDLE example on functions! 

SparkFun Inventor's Kit for RedBot Basics

With the Sparkfun Inventor's Kit for Redbot, students can design their own robot or motorized car. This inventor's kit is a great way to spark your students' interest in motored robotics and sensor integration. We'll show you how to make the most of your Redbot kit and its accompanied board, and how to complete the circuits that will enable your robot or car to move. Prior programming or electronics experience is not necessary (really!).

MakerBot Replicator Z18 Basics

Explore the basics of MakerBot Replicator Z18 - famous for its massive build volume - and become a pro in no time. Join our session to learn the parts, and then how to set up your printer, load and change material, and even swap your smart extruder. By the time you finish this course you'll be on your way to printing 3D models in extra large with the Z18.

SparkFun Digital Sandbox Basics

Looking for ways to motivate your hands-on learners in Computer Science? The Digital Sandbox is a nifty device that engages both the hardware and software worlds. Powered by a microcontroller, Sparkfun's Digital Sandbox interacts with physical inputs, light, and temperature sensors. Programmed with the popular Arduino programming environment, your students can use the Digital Sandbox to control LEDs, detect sound, power motors, and more! Don't worry - no actual sand required.

MakerBot Replicator Mini+ Basics

Don't let the name fool you - the Makerbot Replicator Mini+ is a powerful classroom solution! If you're ready to get going with your new Makerbot Replicator Mini+, but aren't sure where to start, don't fret. Join our session to learn the basics of your 3D printer hardware. From loading your filament, to changing your smart extruder, we'll show you everything you need to know to get started printing your 3D models.

Intro to micro:bit

Your micro:bit might be micro, but there's more to it than meets the eye! Join us as we introduce you to this adorable device used to learn programming and coding. By the end of this session you'll be able to create and download code, and to complete a CS4ALL micro:bit activity.

MakerBot Replicator+ Basics

Need some help getting started with your new MakerBot 3D printer? Join our session to explore the basics of MakerBot's Replicator+ 3D Printer hardware. Learn the parts, and then learn how to setup your printer, load and change material, and even swap your smart extruder. This model has a 30% faster print time than its predecessor, and prints complex models in record time.

Implementing a 3D Design Challenge with Tinkercad

Tinkercad is a popular, web-based computer aided design software. Although simple, users can make complex designs using this software. This course will show how a user can use basic shapes and techniques to create a scale model of a house. Lastly, we’ll take a look at the Cura software to prepare our design for print.

Ultimaker 3/3 Extended Basics

Not sure where to start with your new Ultimaker printer? Come explore the basics of the Ultimaker 3 or 3 Extended! In this session we will go over some 3D printer need-to-know basics like how to change a print core, how to load and unload material, and how to interpret the display. You'll be on your way in no time, and ready to print your 3D models using Ultimaker's reliable (and amazing) dual extrusion!

Makey Makey Classic

Makey Makey Classic is an invention kit for the 21st century! With this technology, students can use any conductive material to interact with their computers. A grape can be used to advance slides, bananas can be used to make a piano, and you can even create a human circuit! Join us to learn how you can use Makey Makey in your classroom to spur creativity and give your students a tool to explore art, engineering, and more!

Dash and Dot Basics

Can you imagine a small robot asking for a hug? Or bringing you to the fiction section of the library by request? Dash and Dot have no limits to what they can do and they are the perfect addition to a computer science curriculum to teach students how to code in a block-based language called Blocky! Join us as we go over the basics of what this little team of robots can do for you and your classroom! 

Ozobot Basics

Join us to code with colors! Ozobot's Evo and Bit robots are app connected robots that can operate in two ways, 1) download code with colors from an app, or 2) color the surface the robot will travel across for screen-free programming! Interested? Don't miss this session!

Getting Started with Arduino

Want to create amazing projects like motion triggered lights, robotic arms, or computer control panels, and don’t know where to start? Join us for a session where we provide you the very basics! In this session, you will learn about what Arduino boards are, what they can do for you, and what programs you need to get started! This is definitely a session full of knowledge you won’t want to miss! Hope to see you there!

Managing 3D Print Queues

Adding a 3D Printer to your classroom is both exciting and stressful. Now that it is setup, it is time to start printing, but how do you decide the process of who prints their design and when they get to print it. Join our Curriculum Specialists as they give you some helpful tips to manage your students and their eagerness to print their designs.

MakerBot: Optimizing Your 3D Print

Makebot's Slicing Software, MakerBot Print is a free, advanced solution for discovering, preparing, and sharing your 3D Prints. Integrated with Thingiverse navigation, there is no limit to your imagination. Join Teq's Curriculum Specialists as we show you where to download the software, gain access to the app as well as the web version, in order to view, arrange, orient, and scale your 3D Designs. Learn some specific skills to enhance the details and optimize your 3D model such as print setup, materials, and scaling. 

Engaging Kinesthetic Learners with SparkFun Picoboards

Looking for ways to engage your hands on learners in computer science? SparkFun’s Picoboard Starter Kit may be your answer! The input from the Picoboard kit sensors allows you to create simple interactive programs using MIT’s block based programming language, Scratch! The kit is an effective way to combine physical computing and software coding. Included in the kit is a light sensor, sound sensor, a button and a slider, as well as four additional inputs that can sense electrical resistance via included cables. The Picoboard kit can be used to engage a variety of learning styles and levels, join us to see how!

Introduction to Circuits Using Breadboards

Do you build circuits with your students to teach them about electronics? Are you looking for a better way to do it? Join us as we introduce you to the world of breadboards, a forgiving tool to build solderless circuits. This course will give you the knowledge to reinvent the way you teach students about electron flow, voltage, current, resistance, circuit functions and more!

Enhancing Science Experiments with Labdisc

Join us to learn about Labdisc, an engaging data collection tool to help bring your science experiments to a whole new level. Labdisc can be used for a variety of experimental procedures, and can assist in many parts of the scientific process. Come see it in action with our PD Specialists as we take a look at its functionality in a classroom relevant situation.

pi-top[4] Robotics 102 with Further

In this video, we move beyond the basics of Python programming and your pi-top[4] unit.  From the pi-top Further website, we take a look at Courses, where teachers and students can explore programming concepts through Robotics, namely “Robotics 102” where our Prax robot imitates human qualities!

pi-top[4] Robotics 101 with Further

In this video, we move beyond the basics of Python programming and your pi-top[4] unit.  From the pi-top Further website, we take a look at Courses, where teachers and students can explore programming concepts through Robotics, namely “Robotics 101” where the robot becomes a Mars Rover.  Check it out!

pi-top[4] Pulse Light Show

Using a Pulse unit and connecting it to your pi-top[4] unit, you can light up colored pixels in the 7 X 7 grid and do some amazing things with Python code.  Take a look!

Ozobot Basics 2021

Join us to code with colors! Ozobot's Evo is a robot that can operate with color or block coding.  This tiny but mighty robot packs a lot of power with serveral sensors and communitcation options.  Come join us, you won't want to miss this one! 

 

 

Rube Goldberg Machine Contest Finals - 2019

View highlights of the official 2019 Rube Goldberg Machine Contest finals. Students were given the task to "Put Money in a Piggy Bank." 

A Rube Goldberg Machine Contest (RGMC) is an event where students of all ages compete with machines that they have imagined, designed, and created in a fun and competitive forum. The competitions encourage teamwork and out-of-the-box problem solving, in a fresh learning environment and level playing field. All you need is a good Imagination and a pile of junk!

Rube Goldberg Machine Contest Finals - 2018

View highlights of the 2018 Rube Goldberg Machine Contest Finals. Students were given the task to "Pour a Bowl of Cereal."

Since 1988, tens of thousands of students have competed in annual Rube Goldberg Machine Contests° where they are challenged to build the wackiest, working Rube Goldberg Machine that completes a common task.

In the structured environment of the competitions, these contraptions are more than just Rube Goldberg Machines. They inspire communication, problem-solving, and teamwork. They hone skills like math, physics, and chemistry. On a formal basis, this learning experience falls under the umbrella of STEM/STEAM (Science, Technology Engineering, Art, and Math) education. 

Rube Goldberg Sizzle Reel

A Rube Goldberg Machine (RGM) is a crazy contraption which accomplishes a simple task in the most complicated and funniest way possible! Based on the “invention” cartoons of the famous, Pulitzer Prize-Winning Cartoonist, Rube Goldberg. His drawings and imagined machines are at the heart of the Rube Goldberg Machine Contest. They use everyday items (mostly junk!), they tell a story, and most important of all — they make you laugh!